Conan | |
---|---|
Developer(s) | Mindscape |
Publisher(s) | Mindscape |
Composer(s) | Nick Eastridge |
Platform(s) | NES |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Conan (also known as Conan: The Mysteries of Time) is a side-scrolling action video game for the Nintendo Entertainment System released in 1991. It was developed and published by Mindscape. While it features the Conan the Barbarian character, it is a simple adaptation of a computer game called Myth: History in the Making, which was developed by System 3. [1]
One night, the titular Conan, who seeks the throne of Aquilonia, is informed of a legend by a mysterious old man named Nemonios popping out of a campfire; there are Four Urns of the kingdom's Early Kings have vanished from their location in the Crypt of Cahalla, and that whoever returns these Urns shall gain the throne. [2]
Conan is an action-adventure video game that lasts six levels: [3] the Catacombs of Belveras, [4] the Ruins of Ry-leeh in Brythunia, [4] Kordavo at the "mouth" of the Black River, [5] the Forests of Asgard, [5] the Sky Castle of Vanaheim, and the Tombs of Zamboula, the location of the four Urns. [5] It is also a puzzle game, as the player has to figure out the hidden locations of special weapons to complete bosses; [3] [6] info about the items are in the game's instruction manual, except for the location. [6]
Critical reviews for Conan were mixed-to-negative; Skyler Miller of AllGame called it one of the worst NES titles ever, [7] the author of Video Game Bible, 1985–2002, Andy Slaven, labeled it "platform gaming at its worst," [9] and Game Players journalist Jeff Lundrigan described it as an interesting "combat puzzle" gameplay idea marred by poor execution. [6]
The difficulty was frequently criticized, with reviewers claiming that it's near impossible to get past the first level [8] [7] and beat the game without cheat codes. [1] Lundrigan noted that while the character jumps in the air, his movement stops when hit by an enemy, leading to instant kills as a result of falling in bottomless pits. [6] Brett Weiss wrote the player had to work with "pitiful, sluggish attacks (including short-range punches, limp swordsmanship, and hard-to-execute jump kicks)." [1]
Reviews, even a positive one from GamePro also attributed the difficulty to the awkward controls, criticizing decisions of pressing down to jump [8] [7] [6] and having to push both an A-or-B button and the D-pad to perform movements like ducking. [3] The backgrounds were also dismissed as bland. [8] [7]
Conan | |
---|---|
Developer(s) | Mindscape |
Publisher(s) | Mindscape |
Composer(s) | Nick Eastridge |
Platform(s) | NES |
Release | |
Genre(s) | Action |
Mode(s) | Single-player |
Conan (also known as Conan: The Mysteries of Time) is a side-scrolling action video game for the Nintendo Entertainment System released in 1991. It was developed and published by Mindscape. While it features the Conan the Barbarian character, it is a simple adaptation of a computer game called Myth: History in the Making, which was developed by System 3. [1]
One night, the titular Conan, who seeks the throne of Aquilonia, is informed of a legend by a mysterious old man named Nemonios popping out of a campfire; there are Four Urns of the kingdom's Early Kings have vanished from their location in the Crypt of Cahalla, and that whoever returns these Urns shall gain the throne. [2]
Conan is an action-adventure video game that lasts six levels: [3] the Catacombs of Belveras, [4] the Ruins of Ry-leeh in Brythunia, [4] Kordavo at the "mouth" of the Black River, [5] the Forests of Asgard, [5] the Sky Castle of Vanaheim, and the Tombs of Zamboula, the location of the four Urns. [5] It is also a puzzle game, as the player has to figure out the hidden locations of special weapons to complete bosses; [3] [6] info about the items are in the game's instruction manual, except for the location. [6]
Critical reviews for Conan were mixed-to-negative; Skyler Miller of AllGame called it one of the worst NES titles ever, [7] the author of Video Game Bible, 1985–2002, Andy Slaven, labeled it "platform gaming at its worst," [9] and Game Players journalist Jeff Lundrigan described it as an interesting "combat puzzle" gameplay idea marred by poor execution. [6]
The difficulty was frequently criticized, with reviewers claiming that it's near impossible to get past the first level [8] [7] and beat the game without cheat codes. [1] Lundrigan noted that while the character jumps in the air, his movement stops when hit by an enemy, leading to instant kills as a result of falling in bottomless pits. [6] Brett Weiss wrote the player had to work with "pitiful, sluggish attacks (including short-range punches, limp swordsmanship, and hard-to-execute jump kicks)." [1]
Reviews, even a positive one from GamePro also attributed the difficulty to the awkward controls, criticizing decisions of pressing down to jump [8] [7] [6] and having to push both an A-or-B button and the D-pad to perform movements like ducking. [3] The backgrounds were also dismissed as bland. [8] [7]