From Wikipedia, the free encyclopedia
Cogmind
Developer(s)Grid Sage Games
Publisher(s)Grid Sage Games
Release16 October 2017 (Early access)
Genre(s) Role-playing, roguelike
Mode(s) Single-player

Cogmind is a tactical science fiction roguelike available for Windows developed by Grid Sage Games, a company founded by Josh Ge. Before its Steam early access release on 16 October 2017, it underwent public testing through alpha and beta stages.

Gameplay

The player character is a robot, able to salvage parts from the remains of other robots; the game includes over 1000 of these parts. [1] [2] Character development is primarily focused around equipment: parts can be gained and used to level up, but also lost. Another distinguishing feature is the in-game interface, which is considered to be user-friendly compared to other roguelikes. [3] The game also features a destructible environment, "a living ecosystem" of robot types, and a detailed stealth system that minimises dependence on combat. [4]

Development

Cogmind originated as an entry for the 2012 7-Day Roguelike Challenge, and was based on Ge's previous roguelike X@COM. After the challenge, Ge decided to develop the concept further, releasing the first public alpha on 24 May 2015, though Ge considered the alpha to be on the level of many games' release candidates. [1] [5] In the beginning of 2016, it was selected as one of Destructoid's top indie games to look for that year. [4] Grid Sage Games released a public beta on 6 May 2017. [6] This was followed by an early access release on Steam on 16 October. [2] Despite it being labelled as early access, Ge stated that it was "a very complete experience", and that he only planned to withhold it from full release for around 6 months.

References

  1. ^ a b Savage, Phil (27 July 2015). "Cogmind is a sci-fi roguelike about building yourself from salvaged parts". PCGamer. Retrieved 26 August 2017.
  2. ^ a b Wood, Austin (22 Oct 2017). "Build and rebuild a robot in sci-fi roguelike Cogmind, now on Steam". PC Gamer. Retrieved 23 Oct 2017.
  3. ^ Smith, Adam (11 October 2016). "Cogmind Is Your Next Favourite Roguelike". Rock, Paper, Shotgun. Retrieved 26 August 2017.
  4. ^ a b Hancock, Patrick (1 January 2016). "The top 33 indie games to look for in 2016". Destructoid. Enthusiast Gaming. Retrieved 26 August 2017.
  5. ^ Alexander, Jem (24 May 2015). "Roguelove: Cogmind Takes Rogue To Space". Rock, Paper, Shotgun. Retrieved 26 August 2017.
  6. ^ Ge, Josh (8 May 2017). "Cogmind Beta 1: "The End"". Grid Sage Forums. Grid Sage Games. Retrieved 26 August 2017.

External links

From Wikipedia, the free encyclopedia
Cogmind
Developer(s)Grid Sage Games
Publisher(s)Grid Sage Games
Release16 October 2017 (Early access)
Genre(s) Role-playing, roguelike
Mode(s) Single-player

Cogmind is a tactical science fiction roguelike available for Windows developed by Grid Sage Games, a company founded by Josh Ge. Before its Steam early access release on 16 October 2017, it underwent public testing through alpha and beta stages.

Gameplay

The player character is a robot, able to salvage parts from the remains of other robots; the game includes over 1000 of these parts. [1] [2] Character development is primarily focused around equipment: parts can be gained and used to level up, but also lost. Another distinguishing feature is the in-game interface, which is considered to be user-friendly compared to other roguelikes. [3] The game also features a destructible environment, "a living ecosystem" of robot types, and a detailed stealth system that minimises dependence on combat. [4]

Development

Cogmind originated as an entry for the 2012 7-Day Roguelike Challenge, and was based on Ge's previous roguelike X@COM. After the challenge, Ge decided to develop the concept further, releasing the first public alpha on 24 May 2015, though Ge considered the alpha to be on the level of many games' release candidates. [1] [5] In the beginning of 2016, it was selected as one of Destructoid's top indie games to look for that year. [4] Grid Sage Games released a public beta on 6 May 2017. [6] This was followed by an early access release on Steam on 16 October. [2] Despite it being labelled as early access, Ge stated that it was "a very complete experience", and that he only planned to withhold it from full release for around 6 months.

References

  1. ^ a b Savage, Phil (27 July 2015). "Cogmind is a sci-fi roguelike about building yourself from salvaged parts". PCGamer. Retrieved 26 August 2017.
  2. ^ a b Wood, Austin (22 Oct 2017). "Build and rebuild a robot in sci-fi roguelike Cogmind, now on Steam". PC Gamer. Retrieved 23 Oct 2017.
  3. ^ Smith, Adam (11 October 2016). "Cogmind Is Your Next Favourite Roguelike". Rock, Paper, Shotgun. Retrieved 26 August 2017.
  4. ^ a b Hancock, Patrick (1 January 2016). "The top 33 indie games to look for in 2016". Destructoid. Enthusiast Gaming. Retrieved 26 August 2017.
  5. ^ Alexander, Jem (24 May 2015). "Roguelove: Cogmind Takes Rogue To Space". Rock, Paper, Shotgun. Retrieved 26 August 2017.
  6. ^ Ge, Josh (8 May 2017). "Cogmind Beta 1: "The End"". Grid Sage Forums. Grid Sage Games. Retrieved 26 August 2017.

External links


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