From Wikipedia, the free encyclopedia
Championship 3D Snooker
Developer(s) Steven Walters [2] [3]
Publisher(s) Zeppelin Games Limited [2]
Composer(s) Sonic Graffiti [4]
Platform(s) Commodore 64, ZX Spectrum
Release
Genre(s) Sports simulationsnooker
Mode(s) Single-player, multiplayer

Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. [2] Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, [5] first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most snooker games that followed, including the Virtual Pool series.

The game was released in 64 bit graphics[ clarification needed] for the Commodore 64 and ZX Spectrum. [6]

Overview

Championship 3D Snooker is played on a traditional Snooker table, with the ability to play against the AI, or against an opponent.

Reception

Critical response to the game was generally well received. Steve Keen of Sinclair User scored the game at 86% [7] calling the game "enjoyable, challenging, lasting and good fun." [7] Your Sinclair were also positive about the game, scoring lower at 70% [8] calling the game a "Cheap, and cheerful Snooker Sim" [8] Zzap! gave the game a high 87% Score, [9] saying "it certainly beats watching Snooker on the telly." [9] Commodore Format were also very strong on the game, scoring 88% [10] saying the game was "sophisticated", [10] before satirically saying it was "better than real Snooker." [10]

References

  1. ^ "Championship 3D Snooker (1992) Release Info". Mobygames. Archived from the original on 24 January 2018. Retrieved 16 January 2018.
  2. ^ a b c "Championship 3D Snooker for Commodore 64 (1992)". Mobygames. Archived from the original on 24 January 2018. Retrieved 24 January 2018.
  3. ^ "C64 Games Base". GB63.com. Archived from the original on 25 January 2018. Retrieved 24 January 2018.
  4. ^ "Stadium 64 - Game Infos: Championship 3D Snooker". Stadium 64. Archived from the original on 12 September 2016. Retrieved 24 January 2018.
  5. ^ "Box Inlay". Zeppelin Games Limited. Archived from the original on 8 September 2015. Retrieved 24 January 2018. {{ cite magazine}}: Cite magazine requires |magazine= ( help)
  6. ^ "3D Championship Snooker Preview". Your Sinclair (July 1992): 50. Archived from the original on 25 January 2018.
  7. ^ a b c Keen, Steve. "Championship 3D Snooker Review". Sinclair User (August 1992): 32. Archived from the original on 25 January 2018.
  8. ^ a b c "Championship 3D Snooker Review" (September 1992): 14. Archived from the original on 25 January 2018. {{ cite journal}}: Cite journal requires |journal= ( help)
  9. ^ a b c Osbourne, Ian. "Championship 3D Snooker Review". Zzap!64. 82 (March 1992): 63. Archived from the original on 20 March 2018.
  10. ^ a b c d "Championship 3D Review". 19 (April 1992): 49. {{ cite journal}}: Cite journal requires |journal= ( help)

External links

From Wikipedia, the free encyclopedia
Championship 3D Snooker
Developer(s) Steven Walters [2] [3]
Publisher(s) Zeppelin Games Limited [2]
Composer(s) Sonic Graffiti [4]
Platform(s) Commodore 64, ZX Spectrum
Release
Genre(s) Sports simulationsnooker
Mode(s) Single-player, multiplayer

Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. [2] Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, [5] first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most snooker games that followed, including the Virtual Pool series.

The game was released in 64 bit graphics[ clarification needed] for the Commodore 64 and ZX Spectrum. [6]

Overview

Championship 3D Snooker is played on a traditional Snooker table, with the ability to play against the AI, or against an opponent.

Reception

Critical response to the game was generally well received. Steve Keen of Sinclair User scored the game at 86% [7] calling the game "enjoyable, challenging, lasting and good fun." [7] Your Sinclair were also positive about the game, scoring lower at 70% [8] calling the game a "Cheap, and cheerful Snooker Sim" [8] Zzap! gave the game a high 87% Score, [9] saying "it certainly beats watching Snooker on the telly." [9] Commodore Format were also very strong on the game, scoring 88% [10] saying the game was "sophisticated", [10] before satirically saying it was "better than real Snooker." [10]

References

  1. ^ "Championship 3D Snooker (1992) Release Info". Mobygames. Archived from the original on 24 January 2018. Retrieved 16 January 2018.
  2. ^ a b c "Championship 3D Snooker for Commodore 64 (1992)". Mobygames. Archived from the original on 24 January 2018. Retrieved 24 January 2018.
  3. ^ "C64 Games Base". GB63.com. Archived from the original on 25 January 2018. Retrieved 24 January 2018.
  4. ^ "Stadium 64 - Game Infos: Championship 3D Snooker". Stadium 64. Archived from the original on 12 September 2016. Retrieved 24 January 2018.
  5. ^ "Box Inlay". Zeppelin Games Limited. Archived from the original on 8 September 2015. Retrieved 24 January 2018. {{ cite magazine}}: Cite magazine requires |magazine= ( help)
  6. ^ "3D Championship Snooker Preview". Your Sinclair (July 1992): 50. Archived from the original on 25 January 2018.
  7. ^ a b c Keen, Steve. "Championship 3D Snooker Review". Sinclair User (August 1992): 32. Archived from the original on 25 January 2018.
  8. ^ a b c "Championship 3D Snooker Review" (September 1992): 14. Archived from the original on 25 January 2018. {{ cite journal}}: Cite journal requires |journal= ( help)
  9. ^ a b c Osbourne, Ian. "Championship 3D Snooker Review". Zzap!64. 82 (March 1992): 63. Archived from the original on 20 March 2018.
  10. ^ a b c d "Championship 3D Review". 19 (April 1992): 49. {{ cite journal}}: Cite journal requires |journal= ( help)

External links


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