Championship 3D Snooker | |
---|---|
Developer(s) | Steven Walters [2] [3] |
Publisher(s) | Zeppelin Games Limited [2] |
Composer(s) | Sonic Graffiti [4] |
Platform(s) | Commodore 64, ZX Spectrum |
Release | |
Genre(s) | Sports simulation – snooker |
Mode(s) | Single-player, multiplayer |
Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. [2] Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, [5] first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most snooker games that followed, including the Virtual Pool series.
The game was released in 64 bit graphics[ clarification needed] for the Commodore 64 and ZX Spectrum. [6]
Championship 3D Snooker is played on a traditional Snooker table, with the ability to play against the AI, or against an opponent.
Publication | Score |
---|---|
Sinclair User | 86% [7] |
Your Sinclair | 70% [8] |
Zzap! | 87% [9] |
Commodore Format | 88% [10] |
Critical response to the game was generally well received. Steve Keen of Sinclair User scored the game at 86% [7] calling the game "enjoyable, challenging, lasting and good fun." [7] Your Sinclair were also positive about the game, scoring lower at 70% [8] calling the game a "Cheap, and cheerful Snooker Sim" [8] Zzap! gave the game a high 87% Score, [9] saying "it certainly beats watching Snooker on the telly." [9] Commodore Format were also very strong on the game, scoring 88% [10] saying the game was "sophisticated", [10] before satirically saying it was "better than real Snooker." [10]
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Championship 3D Snooker | |
---|---|
Developer(s) | Steven Walters [2] [3] |
Publisher(s) | Zeppelin Games Limited [2] |
Composer(s) | Sonic Graffiti [4] |
Platform(s) | Commodore 64, ZX Spectrum |
Release | |
Genre(s) | Sports simulation – snooker |
Mode(s) | Single-player, multiplayer |
Championship 3D Snooker is a sports simulation video game developed and created by Steven Walters and published by Zeppelin Games Limited in 1992. [2] Championship 3D Snooker simulates the cue sport snooker, and is an early pioneer of 3D computer graphics in snooker games, [5] first used in Jimmy White's 'Whirlwind' Snooker, and would be adopted for most snooker games that followed, including the Virtual Pool series.
The game was released in 64 bit graphics[ clarification needed] for the Commodore 64 and ZX Spectrum. [6]
Championship 3D Snooker is played on a traditional Snooker table, with the ability to play against the AI, or against an opponent.
Publication | Score |
---|---|
Sinclair User | 86% [7] |
Your Sinclair | 70% [8] |
Zzap! | 87% [9] |
Commodore Format | 88% [10] |
Critical response to the game was generally well received. Steve Keen of Sinclair User scored the game at 86% [7] calling the game "enjoyable, challenging, lasting and good fun." [7] Your Sinclair were also positive about the game, scoring lower at 70% [8] calling the game a "Cheap, and cheerful Snooker Sim" [8] Zzap! gave the game a high 87% Score, [9] saying "it certainly beats watching Snooker on the telly." [9] Commodore Format were also very strong on the game, scoring 88% [10] saying the game was "sophisticated", [10] before satirically saying it was "better than real Snooker." [10]
{{
cite magazine}}
: Cite magazine requires |magazine=
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help)
{{
cite journal}}
: Cite journal requires |journal=
(
help)
{{
cite journal}}
: Cite journal requires |journal=
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help)