Champion Boxing | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki [3] |
Artist(s) | Rieko Kodama |
Platform(s) | SG-1000, Arcade, [3] MSX |
Release | SG-1000Arcade |
Genre(s) | Sports, fighting |
Mode(s) | Single-player, multiplayer |
Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000, [4] and later ported to the arcades, [5] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama. [3] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.
Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure. [6] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations. [6]
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet. [6]
Pengo makes a cameo after a KO.
Champion Boxing | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki [3] |
Artist(s) | Rieko Kodama |
Platform(s) | SG-1000, Arcade, [3] MSX |
Release | SG-1000Arcade |
Genre(s) | Sports, fighting |
Mode(s) | Single-player, multiplayer |
Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000, [4] and later ported to the arcades, [5] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama. [3] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.
Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure. [6] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations. [6]
According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet. [6]
Pengo makes a cameo after a KO.