From Wikipedia, the free encyclopedia

Cartesian genetic programming is a form of genetic programming that uses a graph representation to encode computer programs. It grew from a method of evolving digital circuits developed by Julian F. Miller and Peter Thomson in 1997. [1] The term ‘Cartesian genetic programming’ first appeared in 1999 [2] and was proposed as a general form of genetic programming in 2000. [3] It is called ‘ Cartesian’ because it represents a program using a two-dimensional grid of nodes. [4]

Miller's keynote [5] explains how CGP works. He edited a book entitled Cartesian Genetic Programming, [6] published in 2011 by Springer.

The open source project dCGP [7] implements a differentiable version of CGP developed at the European Space Agency by Dario Izzo, Francesco Biscani and Alessio Mereta [8] able to approach symbolic regression tasks, to find solution to differential equations, find prime integrals of dynamical systems, represent variable topology artificial neural networks and more.

See also

References

  1. ^ Miller, J.F., Thomson, P., Fogarty, T.C.: Designing Electronic Circuits Using Evolutionary Algorithms: Arithmetic Circuits: A Case Study. In: D. Quagliarella, J. Periaux, C. Poloni, G. Winter (eds.) Genetic Algorithms and Evolution Strategies in Engineering and Computer Science: Recent Advancements and Industrial Applications, pp. 105–131. Wiley (1998)
  2. ^ Miller, J.F.: An Empirical Study of the Efficiency of Learning Boolean Functions using a Cartesian Genetic Programming Approach. In: Proc. Genetic and Evolutionary Computation Conference, pp. 1135–1142. Morgan Kaufmann (1999)
  3. ^ Miller, J.F., Thomson, P.: Cartesian Genetic Programming. In: Proc. European Conference on Genetic Programming, LNCS, vol. 1802, pp. 121–132. Springer (2000)
  4. ^ S. Sumathi; T. Hamsapriya; P. Surekha (15 May 2008). Evolutionary Intelligence: An Introduction to Theory and Applications with Matlab. Springer Science & Business Media. pp. 201–. ISBN  978-3-540-75382-7.
  5. ^ "Julian Miller - Tutorial: Cartesian Genetic Programming". YouTube.
  6. ^ Miller, Julian F., ed. (2011). Cartesian Genetic Programming. CiteSeerX  10.1.1.8.3777. doi: 10.1007/978-3-642-17310-3. ISBN  978-3-642-17309-7. ISSN  1619-7127. {{ cite book}}: |journal= ignored ( help)
  7. ^ "dCGP v1.5". github.com. Retrieved 2018-08-02.
  8. ^ Izzo, D. and Biscani, F. and Mereta, A.: Differentiable Genetic Programming. In: Proc. European Conference on Genetic Programming, LNCS, vol. 10196, pp. 35–51. Springer (2017)


From Wikipedia, the free encyclopedia

Cartesian genetic programming is a form of genetic programming that uses a graph representation to encode computer programs. It grew from a method of evolving digital circuits developed by Julian F. Miller and Peter Thomson in 1997. [1] The term ‘Cartesian genetic programming’ first appeared in 1999 [2] and was proposed as a general form of genetic programming in 2000. [3] It is called ‘ Cartesian’ because it represents a program using a two-dimensional grid of nodes. [4]

Miller's keynote [5] explains how CGP works. He edited a book entitled Cartesian Genetic Programming, [6] published in 2011 by Springer.

The open source project dCGP [7] implements a differentiable version of CGP developed at the European Space Agency by Dario Izzo, Francesco Biscani and Alessio Mereta [8] able to approach symbolic regression tasks, to find solution to differential equations, find prime integrals of dynamical systems, represent variable topology artificial neural networks and more.

See also

References

  1. ^ Miller, J.F., Thomson, P., Fogarty, T.C.: Designing Electronic Circuits Using Evolutionary Algorithms: Arithmetic Circuits: A Case Study. In: D. Quagliarella, J. Periaux, C. Poloni, G. Winter (eds.) Genetic Algorithms and Evolution Strategies in Engineering and Computer Science: Recent Advancements and Industrial Applications, pp. 105–131. Wiley (1998)
  2. ^ Miller, J.F.: An Empirical Study of the Efficiency of Learning Boolean Functions using a Cartesian Genetic Programming Approach. In: Proc. Genetic and Evolutionary Computation Conference, pp. 1135–1142. Morgan Kaufmann (1999)
  3. ^ Miller, J.F., Thomson, P.: Cartesian Genetic Programming. In: Proc. European Conference on Genetic Programming, LNCS, vol. 1802, pp. 121–132. Springer (2000)
  4. ^ S. Sumathi; T. Hamsapriya; P. Surekha (15 May 2008). Evolutionary Intelligence: An Introduction to Theory and Applications with Matlab. Springer Science & Business Media. pp. 201–. ISBN  978-3-540-75382-7.
  5. ^ "Julian Miller - Tutorial: Cartesian Genetic Programming". YouTube.
  6. ^ Miller, Julian F., ed. (2011). Cartesian Genetic Programming. CiteSeerX  10.1.1.8.3777. doi: 10.1007/978-3-642-17310-3. ISBN  978-3-642-17309-7. ISSN  1619-7127. {{ cite book}}: |journal= ignored ( help)
  7. ^ "dCGP v1.5". github.com. Retrieved 2018-08-02.
  8. ^ Izzo, D. and Biscani, F. and Mereta, A.: Differentiable Genetic Programming. In: Proc. European Conference on Genetic Programming, LNCS, vol. 10196, pp. 35–51. Springer (2017)



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