CarneyVale: Showtime | |
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![]() Front cover of the Microsoft Windows release | |
Developer(s) | Singapore-MIT GAMBIT Game Lab [a] |
Publisher(s) |
|
Engine | Microsoft XNA [1] |
Platform(s) | |
Release | Xbox 360
|
Genre(s) | Platform game |
Mode(s) | Single-player |
CarneyVale: Showtime is a vertical platformer developed by Singapore-MIT GAMBIT Game Lab and published by Microsoft Game Studios. It was initially released on Xbox Live Indie Games (then Xbox Live Community Games) on Xbox 360. [2] Players play as Slinky, "a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas". [3]
The game won the 2008 Dream-Build-Play Challenge, [4] was declared a finalist in the 2008 Independent Games Festival, and was featured as one of the PAX 10 top games at the 2009 Penny Arcade Expo. [5]
Microsoft Game Studios published ports of the game for Windows Phone 7 and Microsoft Windows, [6] which were released on October 18, 2010 and November 1, 2010; respectively. [7] The Windows port was released exclusively via the Games for Windows Marketplace with Games for Windows – Live support. [8]
The rights to the game were bought by Appxplore, who ported it to Android and iOS on May 5, 2016. [9]
We're super excited to be working with Microsoft to bring our XNA game to Windows phones [...].
CarneyVale: Showtime | |
---|---|
![]() Front cover of the Microsoft Windows release | |
Developer(s) | Singapore-MIT GAMBIT Game Lab [a] |
Publisher(s) |
|
Engine | Microsoft XNA [1] |
Platform(s) | |
Release | Xbox 360
|
Genre(s) | Platform game |
Mode(s) | Single-player |
CarneyVale: Showtime is a vertical platformer developed by Singapore-MIT GAMBIT Game Lab and published by Microsoft Game Studios. It was initially released on Xbox Live Indie Games (then Xbox Live Community Games) on Xbox 360. [2] Players play as Slinky, "a circus acrobat trying to rise up the ranks by performing acrobatic tricks and death-defying stunts through increasingly complex arenas". [3]
The game won the 2008 Dream-Build-Play Challenge, [4] was declared a finalist in the 2008 Independent Games Festival, and was featured as one of the PAX 10 top games at the 2009 Penny Arcade Expo. [5]
Microsoft Game Studios published ports of the game for Windows Phone 7 and Microsoft Windows, [6] which were released on October 18, 2010 and November 1, 2010; respectively. [7] The Windows port was released exclusively via the Games for Windows Marketplace with Games for Windows – Live support. [8]
The rights to the game were bought by Appxplore, who ported it to Android and iOS on May 5, 2016. [9]
We're super excited to be working with Microsoft to bring our XNA game to Windows phones [...].