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CT Special Forces | |
---|---|
Developer(s) | LSP Games (Light and Shadow Productions) |
Publisher(s) | Hip Interactive |
Composer(s) | Manfred Linzner |
Platform(s) | Game Boy Advance, PlayStation |
Release | |
Genre(s) | Run and gun |
Mode(s) | Single-player, multiplayer |
CT Special Forces is a run and gun video game for the Game Boy Advance and PlayStation developed by LSP Games (Light and Shadow Productions) and published by Hip Interactive. The game spawned three sequels: Back to Hell, Bioterror, and Fire for Effect.
CT Special Forces received mostly above average reviews; the game received a 71% and 72% from Metacritic and GameRankings respectively. [2] [3] Most critics noted its similar appearance to the Metal Slug games.
GameZone praised the game, noting that small gameplay details made the game a true "a must have". [4] GameSpot wrote that the game was fun while it lasted, but like most shoot-em-ups, "[the game] is over too quickly". IGN noted the long release gap between the European and North American version, the latter of which was delayed for over a year, and called the game's presentation "dated". [1]
An editor has performed a search and found that
sufficient sources exist to establish the subject's
notability. (April 2023) |
CT Special Forces | |
---|---|
Developer(s) | LSP Games (Light and Shadow Productions) |
Publisher(s) | Hip Interactive |
Composer(s) | Manfred Linzner |
Platform(s) | Game Boy Advance, PlayStation |
Release | |
Genre(s) | Run and gun |
Mode(s) | Single-player, multiplayer |
CT Special Forces is a run and gun video game for the Game Boy Advance and PlayStation developed by LSP Games (Light and Shadow Productions) and published by Hip Interactive. The game spawned three sequels: Back to Hell, Bioterror, and Fire for Effect.
CT Special Forces received mostly above average reviews; the game received a 71% and 72% from Metacritic and GameRankings respectively. [2] [3] Most critics noted its similar appearance to the Metal Slug games.
GameZone praised the game, noting that small gameplay details made the game a true "a must have". [4] GameSpot wrote that the game was fun while it lasted, but like most shoot-em-ups, "[the game] is over too quickly". IGN noted the long release gap between the European and North American version, the latter of which was delayed for over a year, and called the game's presentation "dated". [1]