The early mission of
MOTEK focused on the development and implementation of innovative
animation and
visualization techniques focusing on the real-time generation of realistic animation.[citation needed]
The company managed project work to ensure growth without the need for
venture capital or going public until 1998. In 1997,
MOTEK applied for a research grant from the
European Commission to develop the system now known as CAREN. This grant was received in 1998 and enabled the development of CAREN's first
prototype.
The first production-grade CAREN system was sold to the
University of Groningen in 2000. Within the annals of CAREN’s beginnings, the technology was being used primarily by
scientific and
military organizations because of the sheer complexity of its modern intricacies and somewhat complicated testing.[4][5][6]
References
^van der Eerden WJ, Otten E, May G, Even-Zohar O (1999). "CAREN--Computer Assisted Rehabilitation Environment". Studies in Health Technology and Informatics. 62 (Medicine Meets Virtual Reality): 373–8.
doi:
10.3233/978-1-60750-906-6-373.
PMID10538390.
^Geijtenbeek, Thomas; Steenbrink, Frans; Otten, Bert; Even-Zohar, Oshri (2011). "D-flow: immersive virtual reality and real-time feedback for rehabilitation". Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry - VRCAI '11. pp. 201–8.
doi:
10.1145/2087756.2087785.
ISBN978-1-4503-1060-4.
S2CID14529364.
Van Den Bogert, Antonie J.; Geijtenbeek, Thomas; Even-Zohar, Oshri (2009). "Evaluation of a system for real-time analysis of muscle function: Shoulder and elbow muscles". Virtual Rehabilitation International Conference. p. 222.
doi:
10.1109/ICVR.2009.5174260.
ISBN978-1-4244-4188-4.
S2CID22971952.
Fung J, et al. (2004). "Locomotor rehabilitation in a complex virtual environment". The 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society. Vol. 7. pp. 4859–61.
doi:
10.1109/IEMBS.2004.1404344.
ISBN0-7803-8439-3.
PMID17271400.
S2CID6320608.
The early mission of
MOTEK focused on the development and implementation of innovative
animation and
visualization techniques focusing on the real-time generation of realistic animation.[citation needed]
The company managed project work to ensure growth without the need for
venture capital or going public until 1998. In 1997,
MOTEK applied for a research grant from the
European Commission to develop the system now known as CAREN. This grant was received in 1998 and enabled the development of CAREN's first
prototype.
The first production-grade CAREN system was sold to the
University of Groningen in 2000. Within the annals of CAREN’s beginnings, the technology was being used primarily by
scientific and
military organizations because of the sheer complexity of its modern intricacies and somewhat complicated testing.[4][5][6]
References
^van der Eerden WJ, Otten E, May G, Even-Zohar O (1999). "CAREN--Computer Assisted Rehabilitation Environment". Studies in Health Technology and Informatics. 62 (Medicine Meets Virtual Reality): 373–8.
doi:
10.3233/978-1-60750-906-6-373.
PMID10538390.
^Geijtenbeek, Thomas; Steenbrink, Frans; Otten, Bert; Even-Zohar, Oshri (2011). "D-flow: immersive virtual reality and real-time feedback for rehabilitation". Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry - VRCAI '11. pp. 201–8.
doi:
10.1145/2087756.2087785.
ISBN978-1-4503-1060-4.
S2CID14529364.
Van Den Bogert, Antonie J.; Geijtenbeek, Thomas; Even-Zohar, Oshri (2009). "Evaluation of a system for real-time analysis of muscle function: Shoulder and elbow muscles". Virtual Rehabilitation International Conference. p. 222.
doi:
10.1109/ICVR.2009.5174260.
ISBN978-1-4244-4188-4.
S2CID22971952.
Fung J, et al. (2004). "Locomotor rehabilitation in a complex virtual environment". The 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society. Vol. 7. pp. 4859–61.
doi:
10.1109/IEMBS.2004.1404344.
ISBN0-7803-8439-3.
PMID17271400.
S2CID6320608.