From Wikipedia, the free encyclopedia

C.E.O.
Developer(s) ERE Informatique
Artdink
Publisher(s) I-Motion
Platform(s) MS-DOS
Release1995

C.E.O. is a video game developed by French studio ERE Informatique and Japanese studio Artdink and published by I-Motion for MS-DOS in 1995.

Gameplay

C.E.O. is a game about management training, with features such as stocks and subsidiaries. [1]

Reception

Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "When was the last time you saw a real CEO (or anyone for that matter) try to get the busses and trains to run efficiently? This isn't a bad game, but it just doesn't give a good feeling of cohesion." [1] Computer Game Review was negative toward the game; the magazine summarized, "Playability had to be sacrificed to hire known actors for the video clips." [2]

Reviews

References

  1. ^ a b c "Finals". Next Generation. No. 11. Imagine Media. November 1995. p. 179.
  2. ^ a b Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (October 1995). "Economics 101". Computer Game Review. Archived from the original on 21 December 1996.
  3. ^ "Digital Review | Entertainment Weekly". Entertainment Weekly. Archived from the original on 25 April 2009. Retrieved 27 March 2022.
  4. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 26 March 2023.
  5. ^ PC Format CD [ permanent dead link]


From Wikipedia, the free encyclopedia

C.E.O.
Developer(s) ERE Informatique
Artdink
Publisher(s) I-Motion
Platform(s) MS-DOS
Release1995

C.E.O. is a video game developed by French studio ERE Informatique and Japanese studio Artdink and published by I-Motion for MS-DOS in 1995.

Gameplay

C.E.O. is a game about management training, with features such as stocks and subsidiaries. [1]

Reception

Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "When was the last time you saw a real CEO (or anyone for that matter) try to get the busses and trains to run efficiently? This isn't a bad game, but it just doesn't give a good feeling of cohesion." [1] Computer Game Review was negative toward the game; the magazine summarized, "Playability had to be sacrificed to hire known actors for the video clips." [2]

Reviews

References

  1. ^ a b c "Finals". Next Generation. No. 11. Imagine Media. November 1995. p. 179.
  2. ^ a b Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (October 1995). "Economics 101". Computer Game Review. Archived from the original on 21 December 1996.
  3. ^ "Digital Review | Entertainment Weekly". Entertainment Weekly. Archived from the original on 25 April 2009. Retrieved 27 March 2022.
  4. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 26 March 2023.
  5. ^ PC Format CD [ permanent dead link]



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