Burnout: Championship Drag Racing | |
---|---|
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Developer(s) | MediaTech West [1] |
Publisher(s) | Bethesda Softworks [2] |
Designer(s) | Brent Erickson |
Engine | XnGine |
Platform(s) | MS-DOS |
Release |
|
Genre(s) | Racing video game |
Mode(s) | Single-player, multiplayer |
Burnout: Championship Drag Racing, also known as simply Burnout, is a video game developed by MediaTech West and published by Bethesda Softworks for MS-DOS, released on March 20, 1998. [3] [4] [5] A Player's Choice Edition was released in September 1998 [6] for both DOS and Microsoft Windows. Burnout was licensed by the Hot Rod magazine. Although the name suggests otherwise, the game is not a part of the Burnout series, which would begin 3 years later in 2001.
The game was developed by Washington based MediaTech West, the same team that did XCar: Experimental Racing [7] in conjunction with Hot Rod Magazine. [8] [9] The game utilizes Bethesda's XnGine [10] It was originally scheduled to be released in November 1997. [11] The game went gold on March 13, 1998 [9] Burnout was released on MPlayer.com in June 1998. [8] [12]
Aggregator | Score |
---|---|
GameRankings | 68% [13] |
Publication | Score |
---|---|
CNET Gamecenter | 8/10 [14] |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B [16] |
GameSpot | 7/10 [17] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 88% [19] |
PC Zone | 52% [20] |
The Cincinnati Enquirer | ![]() ![]() ![]() ![]() ![]() |
New York Daily News | ![]() ![]() ![]() ![]() |
The game received average reviews according to the review aggregation website GameRankings. [13] GameSpot said, "Burnout has such a refreshing feel and intense bursts of white-knuckled action that it's really worth sticking it out for a while." [17] Next Generation said, "The single race is nice for a quick, visceral moment, but the real game is competing in a season or going head-to-head with someone over a network – by far the most adrenaline-pumping way to play." [18]
According to Pete Hines, Director of Marketing and Public Relations at Bethesda, the game is the best-selling drag racing game of all time. [23]
March 20, 1998: Bethesda announced that Burnout, their drag racing simulation, has shipped and should be hitting stores in the next few days.
Burnout: Championship Drag Racing | |
---|---|
![]() | |
Developer(s) | MediaTech West [1] |
Publisher(s) | Bethesda Softworks [2] |
Designer(s) | Brent Erickson |
Engine | XnGine |
Platform(s) | MS-DOS |
Release |
|
Genre(s) | Racing video game |
Mode(s) | Single-player, multiplayer |
Burnout: Championship Drag Racing, also known as simply Burnout, is a video game developed by MediaTech West and published by Bethesda Softworks for MS-DOS, released on March 20, 1998. [3] [4] [5] A Player's Choice Edition was released in September 1998 [6] for both DOS and Microsoft Windows. Burnout was licensed by the Hot Rod magazine. Although the name suggests otherwise, the game is not a part of the Burnout series, which would begin 3 years later in 2001.
The game was developed by Washington based MediaTech West, the same team that did XCar: Experimental Racing [7] in conjunction with Hot Rod Magazine. [8] [9] The game utilizes Bethesda's XnGine [10] It was originally scheduled to be released in November 1997. [11] The game went gold on March 13, 1998 [9] Burnout was released on MPlayer.com in June 1998. [8] [12]
Aggregator | Score |
---|---|
GameRankings | 68% [13] |
Publication | Score |
---|---|
CNET Gamecenter | 8/10 [14] |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B [16] |
GameSpot | 7/10 [17] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 88% [19] |
PC Zone | 52% [20] |
The Cincinnati Enquirer | ![]() ![]() ![]() ![]() ![]() |
New York Daily News | ![]() ![]() ![]() ![]() |
The game received average reviews according to the review aggregation website GameRankings. [13] GameSpot said, "Burnout has such a refreshing feel and intense bursts of white-knuckled action that it's really worth sticking it out for a while." [17] Next Generation said, "The single race is nice for a quick, visceral moment, but the real game is competing in a season or going head-to-head with someone over a network – by far the most adrenaline-pumping way to play." [18]
According to Pete Hines, Director of Marketing and Public Relations at Bethesda, the game is the best-selling drag racing game of all time. [23]
March 20, 1998: Bethesda announced that Burnout, their drag racing simulation, has shipped and should be hitting stores in the next few days.