Bruce Baugh | |
---|---|
Occupation | Game designer |
Bruce Baugh is a game designer who has worked primarily on role-playing games.
Bruce Baugh was one of the many authors that Jose Garcia collected together to help fill out his role-playing game Nexus: The Infinite City (1994). [1]: 256
Baugh co-wrote the supplements Doomslayers: Into the Labyrinth for Wraith: The Oblivion and Darkness Revealed 2: Passage Through Shadow for Trinity which were published by White Wolf Publishing in 1998. [2] Baugh wrote the revised version of Clanbook: Lasombra, published in 2001. [3] White Wolf Games Studio contracted with Baugh in late 2002 to develop a new edition of the Gamma World role-playing game. [4] Baugh has also written novels, including Judgment Day (2004) for Mage: The Ascension. [5]
Baugh contributed settings to the Tri-Stat cyberpunk role-playing game Ex Machina (2004). [1]: 338 Baugh has also worked as a freelancer for Ronin Arts. [1]: 374
Bruce Baugh | |
---|---|
Occupation | Game designer |
Bruce Baugh is a game designer who has worked primarily on role-playing games.
Bruce Baugh was one of the many authors that Jose Garcia collected together to help fill out his role-playing game Nexus: The Infinite City (1994). [1]: 256
Baugh co-wrote the supplements Doomslayers: Into the Labyrinth for Wraith: The Oblivion and Darkness Revealed 2: Passage Through Shadow for Trinity which were published by White Wolf Publishing in 1998. [2] Baugh wrote the revised version of Clanbook: Lasombra, published in 2001. [3] White Wolf Games Studio contracted with Baugh in late 2002 to develop a new edition of the Gamma World role-playing game. [4] Baugh has also written novels, including Judgment Day (2004) for Mage: The Ascension. [5]
Baugh contributed settings to the Tri-Stat cyberpunk role-playing game Ex Machina (2004). [1]: 338 Baugh has also worked as a freelancer for Ronin Arts. [1]: 374