Boulder Dash-XL | |
---|---|
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Developer(s) | Catnip Games (360, Win)
[5] Ludosity (3DS) [3] HeroCraft (iOS) [6] |
Publisher(s) |
Kalypso Media /
First Star Software (360, Win)
[5] Reef Entertainment (3DS) [3] First Star Software (iOS) [6] |
Designer(s) | Daniel Remar (3DS) [7] |
Platform(s) | Xbox 360, Windows, [3] Nintendo 3DS, iOS |
Release | |
Genre(s) | Action- puzzle [8] |
Mode(s) | Single-player |
Boulder Dash-XL is an action- puzzle video game developed by Catnip Games and published by Kalypso Media for the Xbox 360 ( XBLA) in July 2011. [5] It is part of the Boulder Dash series. A PC version was released later in 2011. A Nintendo 3DS and iOS ports were released in 2012. The 3DS port is known as Boulder Dash-XL 3D.
The objective of the game is to burrow through tunnels collecting gems without causing rocks to crush the player character. The game has over 150 levels and five game modes: Arcade, Zen, Puzzle, Retro, and Score. [8] [3]
The Nintendo 3DS version of the game was developed by Ludosity, with lead designer Daniel Remar having been a fan of the Boulder Dash series. [9] It was developed in a six-month span along with Alien Chaos 3D. [7]
Boulder Dash-XL was developed by Catnip Games, based in Germany. Developers previously worked on Boulder Dash: Rocks! from 2007. [5] The game was released on July 13, 2011, for Xbox 360 and later for PC the same year. [10] [1] [2] A mobile version (which was originally scheduled to be released for Android, Windows Phone and iOS in 2011), [11] was released on November 20, 2012, for iOS. [4] It was published for Nintendo 3DS on October 5, 2012, in Europe, and was later released on the Nintendo 3DS eShop on August 22 and September 5, 2013, respectively. [3]
Aggregator | Score |
---|---|
Metacritic | 71/100 (360)
[12] 70/100 (3DS) [13] |
Publication | Score |
---|---|
Eurogamer | 8/10 (360) [2] |
GameSpot | 7.0/10 (360) [14] |
IGN | 8.0/10 (360) [15] |
MeriStation | 8/10 (360) [1] |
Nintendo Life | 7/10 (3DS) [3] |
Pocket Gamer | 3.5/5 (3DS) [16] |
AppSpy | 3/5 (iOS) [4] |
Gamereactor | 7/10 (360) [17] |
Vandal | 8/10 (360) [18] |
Boulder Dash-XL received "mixed or average" reviews according to review aggregator Metacritic. [12] [13]
GameSpot said: "Boulder Dash-XL is great when it sticks close to the original Boulder Dash formula, but an apparent focus on quantity rather than quality hurts the experience". [14] IGN called the game "simple and fun" but said that "the visuals and sound don't deliver on the same level as the gameplay". [15] GamePro called the game "an enjoyable ride that's well worth your time". [8]
Boulder Dash-XL | |
---|---|
![]() | |
Developer(s) | Catnip Games (360, Win)
[5] Ludosity (3DS) [3] HeroCraft (iOS) [6] |
Publisher(s) |
Kalypso Media /
First Star Software (360, Win)
[5] Reef Entertainment (3DS) [3] First Star Software (iOS) [6] |
Designer(s) | Daniel Remar (3DS) [7] |
Platform(s) | Xbox 360, Windows, [3] Nintendo 3DS, iOS |
Release | |
Genre(s) | Action- puzzle [8] |
Mode(s) | Single-player |
Boulder Dash-XL is an action- puzzle video game developed by Catnip Games and published by Kalypso Media for the Xbox 360 ( XBLA) in July 2011. [5] It is part of the Boulder Dash series. A PC version was released later in 2011. A Nintendo 3DS and iOS ports were released in 2012. The 3DS port is known as Boulder Dash-XL 3D.
The objective of the game is to burrow through tunnels collecting gems without causing rocks to crush the player character. The game has over 150 levels and five game modes: Arcade, Zen, Puzzle, Retro, and Score. [8] [3]
The Nintendo 3DS version of the game was developed by Ludosity, with lead designer Daniel Remar having been a fan of the Boulder Dash series. [9] It was developed in a six-month span along with Alien Chaos 3D. [7]
Boulder Dash-XL was developed by Catnip Games, based in Germany. Developers previously worked on Boulder Dash: Rocks! from 2007. [5] The game was released on July 13, 2011, for Xbox 360 and later for PC the same year. [10] [1] [2] A mobile version (which was originally scheduled to be released for Android, Windows Phone and iOS in 2011), [11] was released on November 20, 2012, for iOS. [4] It was published for Nintendo 3DS on October 5, 2012, in Europe, and was later released on the Nintendo 3DS eShop on August 22 and September 5, 2013, respectively. [3]
Aggregator | Score |
---|---|
Metacritic | 71/100 (360)
[12] 70/100 (3DS) [13] |
Publication | Score |
---|---|
Eurogamer | 8/10 (360) [2] |
GameSpot | 7.0/10 (360) [14] |
IGN | 8.0/10 (360) [15] |
MeriStation | 8/10 (360) [1] |
Nintendo Life | 7/10 (3DS) [3] |
Pocket Gamer | 3.5/5 (3DS) [16] |
AppSpy | 3/5 (iOS) [4] |
Gamereactor | 7/10 (360) [17] |
Vandal | 8/10 (360) [18] |
Boulder Dash-XL received "mixed or average" reviews according to review aggregator Metacritic. [12] [13]
GameSpot said: "Boulder Dash-XL is great when it sticks close to the original Boulder Dash formula, but an apparent focus on quantity rather than quality hurts the experience". [14] IGN called the game "simple and fun" but said that "the visuals and sound don't deliver on the same level as the gameplay". [15] GamePro called the game "an enjoyable ride that's well worth your time". [8]