From Wikipedia, the free encyclopedia

Boo
Paradigm Object oriented
Designed byRodrigo B. De Oliveira
DeveloperMason Wheeler
First appeared2003; 21 years ago (2003)
Stable release
0.9.7 / 25 March 2013; 11 years ago (2013-03-25)
Typing discipline static, strong, inferred, duck
Implementation language C#
Platform Common Language Infrastructure ( .NET Framework & Mono)/
License BSD 3-Clause [1]
Website github.com/boo-lang
Influenced by
C#, Python
Influenced
Genie, Vala

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax [2] and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.

Boo was one of the three scripting languages for the Unity game engine ( Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase. [3] The Boo Compiler was removed from the engine in 2017. [4] Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler. [5]

Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks.

Syntax

print ("Hello World")
def fib():
    a, b = 0L, 1L   h
    # The 'L's make the numbers double word length (typically 64 bits)
    while true:
        yield b
        a, b = b, a + b

# Print the first 5 numbers in the series:
for index as int, element in zip(range(5), fib()):
    print("${index+1}: ${element}")

See also

References

  1. ^ "license.txt". github.com. Retrieved August 5, 2015.
  2. ^ Rodrigo Barreto de Oliveira (2005). "The boo Programming Language" (PDF). Archived from the original (PDF) on February 6, 2009. Retrieved February 22, 2009.
  3. ^ aleksandr (September 3, 2014). "Documentation, Unity scripting languages and you". Unity Blogs.
  4. ^ Richard Fine (August 11, 2017). "UnityScript's long ride off into the sunset". Unity Blogs.
  5. ^ "State of Boo · Issue #201 · boo-lang/boo". GitHub. October 2, 2019. Retrieved January 19, 2023.

External links

From Wikipedia, the free encyclopedia

Boo
Paradigm Object oriented
Designed byRodrigo B. De Oliveira
DeveloperMason Wheeler
First appeared2003; 21 years ago (2003)
Stable release
0.9.7 / 25 March 2013; 11 years ago (2013-03-25)
Typing discipline static, strong, inferred, duck
Implementation language C#
Platform Common Language Infrastructure ( .NET Framework & Mono)/
License BSD 3-Clause [1]
Website github.com/boo-lang
Influenced by
C#, Python
Influenced
Genie, Vala

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax [2] and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.

Boo was one of the three scripting languages for the Unity game engine ( Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase. [3] The Boo Compiler was removed from the engine in 2017. [4] Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler. [5]

Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks.

Syntax

print ("Hello World")
def fib():
    a, b = 0L, 1L   h
    # The 'L's make the numbers double word length (typically 64 bits)
    while true:
        yield b
        a, b = b, a + b

# Print the first 5 numbers in the series:
for index as int, element in zip(range(5), fib()):
    print("${index+1}: ${element}")

See also

References

  1. ^ "license.txt". github.com. Retrieved August 5, 2015.
  2. ^ Rodrigo Barreto de Oliveira (2005). "The boo Programming Language" (PDF). Archived from the original (PDF) on February 6, 2009. Retrieved February 22, 2009.
  3. ^ aleksandr (September 3, 2014). "Documentation, Unity scripting languages and you". Unity Blogs.
  4. ^ Richard Fine (August 11, 2017). "UnityScript's long ride off into the sunset". Unity Blogs.
  5. ^ "State of Boo · Issue #201 · boo-lang/boo". GitHub. October 2, 2019. Retrieved January 19, 2023.

External links


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