Beach Head 2000 | |
---|---|
![]() Cover art | |
Developer(s) | Digital Fusion, Inc. |
Publisher(s) | WizardWorks [a] |
Platform(s) | Windows, Mac OS, Arcade |
Release | WindowsMac OSArcade
|
Genre(s) | First-person shooter, shooting gallery |
Mode(s) | Single-player |
Beach Head 2000 is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack by utilizing a variety of weapons. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets and Digital Fusion continues to sell the Windows version as a download via its website.
Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are available by shooting packages dropped with parachutes. [3] Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. There are infinite missions and the game has no ending. [4]
Aggregator | Score |
---|---|
Metacritic | 46/100 [5] |
Publication | Score |
---|---|
AllGame | ![]() ![]() ![]() ![]() ![]() |
CNET Gamecenter | 5/10 [6] |
Computer Games Strategy Plus | ![]() ![]() ![]() ![]() ![]() |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
EP Daily | 7.5/10 [9] |
GameSpot | 3.9/10 [3] |
GameZone | 6.5/10 [10] |
IGN | 6/10 [11] |
MacLife | (Mac) "Blech!" [12] |
PC Gamer (US) | 18% [13] |
Maxim | ![]() ![]() ![]() ![]() ![]() |
The PC version received "generally unfavorable reviews" according to the review aggregation website Metacritic. [5] GameSpot said that the game becomes repetitive when taking out the stream of enemies in each level. [3] A review in AllGame said that "the initial appeal of Beach Head 2000's single view wears off very quickly" and compared it unfavorably to the original Beach Head. [4] Inside Mac Games commented that the game was not worth the relatively low price, even among a limited selection of Mac OS games. [15] However, IGN had a more positive reaction to the game, comparing it to Missile Command and calling it "strangely addicting". [11]
The PC version was nominated for the "Worst Game of the Year" award at GameSpot's Best and Worst of 2000 Awards, which went to Blaze and Blade: Eternal Quest. [16] It was also nominated for the "Best Sound in a PC Game" award at The Electric Playground's Blister Awards 2000, which went to Deus Ex. [17]
Digital Fusion produced several sequels, Beach Head 2002, [18] Beach Head Desert War, and Baghdad Central Desert Gunner.[ citation needed] Global VR would take over the license from Tsunami and produce arcade versions of the first three games in the series. [19]
Beach Head 2000 | |
---|---|
![]() Cover art | |
Developer(s) | Digital Fusion, Inc. |
Publisher(s) | WizardWorks [a] |
Platform(s) | Windows, Mac OS, Arcade |
Release | WindowsMac OSArcade
|
Genre(s) | First-person shooter, shooting gallery |
Mode(s) | Single-player |
Beach Head 2000 is a first-person shooter game developed by Digital Fusion. It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack by utilizing a variety of weapons. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets and Digital Fusion continues to sell the Windows version as a download via its website.
Players take the role of the sole gunner defending a beach against invading enemy soldiers, tanks, helicopters and other military attack vehicles. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. A handgun is available as a final means of defense. The mouse is used to aim. Additional ammo and health are available by shooting packages dropped with parachutes. [3] Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. There are infinite missions and the game has no ending. [4]
Aggregator | Score |
---|---|
Metacritic | 46/100 [5] |
Publication | Score |
---|---|
AllGame | ![]() ![]() ![]() ![]() ![]() |
CNET Gamecenter | 5/10 [6] |
Computer Games Strategy Plus | ![]() ![]() ![]() ![]() ![]() |
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
EP Daily | 7.5/10 [9] |
GameSpot | 3.9/10 [3] |
GameZone | 6.5/10 [10] |
IGN | 6/10 [11] |
MacLife | (Mac) "Blech!" [12] |
PC Gamer (US) | 18% [13] |
Maxim | ![]() ![]() ![]() ![]() ![]() |
The PC version received "generally unfavorable reviews" according to the review aggregation website Metacritic. [5] GameSpot said that the game becomes repetitive when taking out the stream of enemies in each level. [3] A review in AllGame said that "the initial appeal of Beach Head 2000's single view wears off very quickly" and compared it unfavorably to the original Beach Head. [4] Inside Mac Games commented that the game was not worth the relatively low price, even among a limited selection of Mac OS games. [15] However, IGN had a more positive reaction to the game, comparing it to Missile Command and calling it "strangely addicting". [11]
The PC version was nominated for the "Worst Game of the Year" award at GameSpot's Best and Worst of 2000 Awards, which went to Blaze and Blade: Eternal Quest. [16] It was also nominated for the "Best Sound in a PC Game" award at The Electric Playground's Blister Awards 2000, which went to Deus Ex. [17]
Digital Fusion produced several sequels, Beach Head 2002, [18] Beach Head Desert War, and Baghdad Central Desert Gunner.[ citation needed] Global VR would take over the license from Tsunami and produce arcade versions of the first three games in the series. [19]