From Wikipedia, the free encyclopedia
Baron Wittard: Nemesis of Ragnarok
Developer(s)Wax Lyrical Games
Publisher(s) Iceberg Interactive
Engine DX Studio [1]
Platform(s) Microsoft Windows
ReleaseFebruary 18, 2011
Genre(s) Adventure
Mode(s) Single player

Baron Wittard: Nemesis of Ragnarok is an adventure video game developed by two-person team Wax Lyrical Games, and published by Iceberg Interactive. It was released in Europe and the US on 18 February 2011.

Plot

Set in a mysterious utopian city that has been abandoned, the player takes on the role of an anonymous urban photographer who becomes trapped at the center of a battle between good and evil at the time of Ragnarök.

Development

Baron Wittard is the premiere title of Wax Lyrical Games, [2] created by the two-person team consisting of Marlies Maalderink (in the Netherlands) and me Alan Thorn in the UK. [3] Video game writer and designer Thorn 's design philosophy was to create an "enchanting and enthralling" opportunity for players to explore the ancient ruins of a rich history. [4] Commencing in December 2010, the developers published a developer diary for their upcoming game. It was hosted on Just Adventure, while German and Dutch translations were listed at Adventure-Treff.de and Adventure-Island.nl respectively. [5] On February 18, 2011, the game was made available in retail stores in the UK, Scandinavian and Benelux territories. [6]

Reception

Adventure Gamers thought the game's lackluster gameplay was counteracted by its haunting atmosphere. [7] Just Adventure praised it as intelligent, challenging, and atmospheric. [8] Gry Online praised the game's symphonic soundtrack. [9] GameZone.de thought the graphics came across as a bit old-fashioned for the time. [10]

Die Hard Game Fan listed the title as one of the "Ten Indie Games to Look For in 2011". [11]

References

  1. ^ "Gamercast Interview Alan Thorn on Baron Wittard". Gamercast. 2010-12-17. Retrieved 2024-02-20.
  2. ^ "Wittard: Nemesis of Ragnarok finds publishing ally". Adventure Gamers. Retrieved 2018-02-26.
  3. ^ "Interview with Alan Thorn about Baron Wittard: Nemesis of Ragnarok | Diehard GameFAN". diehardgamefan.com. February 2011. Retrieved 2018-02-26.
  4. ^ "Baron Wittard: Nemesis of Ragnarok Preview - Gamezebo". Gamezebo. 2010-10-05. Retrieved 2018-02-26.
  5. ^ "Baron Wittard: Nemesis of Ragnarok". GamesIndustry.biz. Retrieved 2018-02-26.
  6. ^ "Baron Wittard: Nemesis of Ragnarok". GamesIndustry.biz. Retrieved 2018-02-26.
  7. ^ "Baron Wittard: Nemesis of Ragnarok Review". Adventure Gamers. 18 March 2011. Retrieved 2018-02-26.
  8. ^ Shane. "Baron Wittard: Nemesis of Ragnarok". justadventure.com. Archived from the original on 2017-06-28. Retrieved 2018-02-26.
  9. ^ "Google Translate". translate.google.com.au. Retrieved 2018-02-26.
  10. ^ "Baron Wittard – Das dunkle Geheimnis von Utopia im Gamezone-Test". GameZone (in German). Retrieved 2018-02-26.
  11. ^ "Ten Indie Games to Look For in 2011 | Diehard GameFAN". diehardgamefan.com. 10 January 2011. Retrieved 2018-02-26.
From Wikipedia, the free encyclopedia
Baron Wittard: Nemesis of Ragnarok
Developer(s)Wax Lyrical Games
Publisher(s) Iceberg Interactive
Engine DX Studio [1]
Platform(s) Microsoft Windows
ReleaseFebruary 18, 2011
Genre(s) Adventure
Mode(s) Single player

Baron Wittard: Nemesis of Ragnarok is an adventure video game developed by two-person team Wax Lyrical Games, and published by Iceberg Interactive. It was released in Europe and the US on 18 February 2011.

Plot

Set in a mysterious utopian city that has been abandoned, the player takes on the role of an anonymous urban photographer who becomes trapped at the center of a battle between good and evil at the time of Ragnarök.

Development

Baron Wittard is the premiere title of Wax Lyrical Games, [2] created by the two-person team consisting of Marlies Maalderink (in the Netherlands) and me Alan Thorn in the UK. [3] Video game writer and designer Thorn 's design philosophy was to create an "enchanting and enthralling" opportunity for players to explore the ancient ruins of a rich history. [4] Commencing in December 2010, the developers published a developer diary for their upcoming game. It was hosted on Just Adventure, while German and Dutch translations were listed at Adventure-Treff.de and Adventure-Island.nl respectively. [5] On February 18, 2011, the game was made available in retail stores in the UK, Scandinavian and Benelux territories. [6]

Reception

Adventure Gamers thought the game's lackluster gameplay was counteracted by its haunting atmosphere. [7] Just Adventure praised it as intelligent, challenging, and atmospheric. [8] Gry Online praised the game's symphonic soundtrack. [9] GameZone.de thought the graphics came across as a bit old-fashioned for the time. [10]

Die Hard Game Fan listed the title as one of the "Ten Indie Games to Look For in 2011". [11]

References

  1. ^ "Gamercast Interview Alan Thorn on Baron Wittard". Gamercast. 2010-12-17. Retrieved 2024-02-20.
  2. ^ "Wittard: Nemesis of Ragnarok finds publishing ally". Adventure Gamers. Retrieved 2018-02-26.
  3. ^ "Interview with Alan Thorn about Baron Wittard: Nemesis of Ragnarok | Diehard GameFAN". diehardgamefan.com. February 2011. Retrieved 2018-02-26.
  4. ^ "Baron Wittard: Nemesis of Ragnarok Preview - Gamezebo". Gamezebo. 2010-10-05. Retrieved 2018-02-26.
  5. ^ "Baron Wittard: Nemesis of Ragnarok". GamesIndustry.biz. Retrieved 2018-02-26.
  6. ^ "Baron Wittard: Nemesis of Ragnarok". GamesIndustry.biz. Retrieved 2018-02-26.
  7. ^ "Baron Wittard: Nemesis of Ragnarok Review". Adventure Gamers. 18 March 2011. Retrieved 2018-02-26.
  8. ^ Shane. "Baron Wittard: Nemesis of Ragnarok". justadventure.com. Archived from the original on 2017-06-28. Retrieved 2018-02-26.
  9. ^ "Google Translate". translate.google.com.au. Retrieved 2018-02-26.
  10. ^ "Baron Wittard – Das dunkle Geheimnis von Utopia im Gamezone-Test". GameZone (in German). Retrieved 2018-02-26.
  11. ^ "Ten Indie Games to Look For in 2011 | Diehard GameFAN". diehardgamefan.com. 10 January 2011. Retrieved 2018-02-26.

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