From Wikipedia, the free encyclopedia

An avar or animation variable (or hinge) is a variable controlling the position of part of an animated object, such as a character. The character "Woody" in the DisneyPixar film Toy Story (1995) uses 712 avars (212 on his face alone). [1] Successive sets of avars control all movement of the character from frame to frame. In development, they are used to define the junctions of a stick model. Later, they are incorporated into a full wire frame model or a model built of polygons. Finally, surfaces are added, requiring a lengthy process of rendering to produce the final scene.

There are several ways of generating the avar values. Motion capture uses a real person acting out the part, tracked by a video camera. Toy Story uses no motion capture, manual control by a skilled animator can produce effects not easily carried out by a human actor.

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From Wikipedia, the free encyclopedia

An avar or animation variable (or hinge) is a variable controlling the position of part of an animated object, such as a character. The character "Woody" in the DisneyPixar film Toy Story (1995) uses 712 avars (212 on his face alone). [1] Successive sets of avars control all movement of the character from frame to frame. In development, they are used to define the junctions of a stick model. Later, they are incorporated into a full wire frame model or a model built of polygons. Finally, surfaces are added, requiring a lengthy process of rendering to produce the final scene.

There are several ways of generating the avar values. Motion capture uses a real person acting out the part, tracked by a video camera. Toy Story uses no motion capture, manual control by a skilled animator can produce effects not easily carried out by a human actor.

See also

External links

References



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