From Wikipedia, the free encyclopedia

In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other." [1]

External links

  • Yifrach, A., & Mansour, Y. (2018, July). Fair leader election for rational agents in asynchronous rings and networks. In Proceedings of the 2018 ACM Symposium on Principles of Distributed Computing (pp. 217-226). https://arxiv.org/pdf/1805.04778.pdf

References

  1. ^ Halpern, J. Y. (2003). A computer scientist looks at game theory. Games and Economic Behavior, 45(1), p. 120


From Wikipedia, the free encyclopedia

In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other." [1]

External links

  • Yifrach, A., & Mansour, Y. (2018, July). Fair leader election for rational agents in asynchronous rings and networks. In Proceedings of the 2018 ACM Symposium on Principles of Distributed Computing (pp. 217-226). https://arxiv.org/pdf/1805.04778.pdf

References

  1. ^ Halpern, J. Y. (2003). A computer scientist looks at game theory. Games and Economic Behavior, 45(1), p. 120



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