This article needs additional citations for
verification. (November 2018) |
![]() | |
![]() Script Editor running on
macOS Monterey | |
Developer(s) | Apple Inc. |
---|---|
Stable release | 2.11
/ August 18, 2018citation needed] [
|
Operating system | Classic Mac OS, macOS |
Type | Source code editor |
License | Proprietary |
Website |
developer |
Script Editor (called AppleScript Editor from 2009 to 2014) is a code editor for the AppleScript and Javascript for Automation scripting languages, included in classic Mac OS and macOS. [1]
AppleScript Editor provides basic debugging capabilities [2] and can save AppleScripts as plain text (.applescript), as a compiled script (.scpt), as a script bundle (.scptd), or as an application (.app). [3] [4] AppleScript Editor also handles script dictionary files, allowing the user to see what scripting classes and commands are available for each scriptable application installed on the computer. [5]
Prior to Mac OS X 10.3, Script Editor was developed using Carbon. 10.3 introduced a new Script Editor written using Cocoa. It was called AppleScript Editor from Mac OS X 10.6 to 10.10, when the application added support for JavaScript for Automation. [6]
This article needs additional citations for
verification. (November 2018) |
![]() | |
![]() Script Editor running on
macOS Monterey | |
Developer(s) | Apple Inc. |
---|---|
Stable release | 2.11
/ August 18, 2018citation needed] [
|
Operating system | Classic Mac OS, macOS |
Type | Source code editor |
License | Proprietary |
Website |
developer |
Script Editor (called AppleScript Editor from 2009 to 2014) is a code editor for the AppleScript and Javascript for Automation scripting languages, included in classic Mac OS and macOS. [1]
AppleScript Editor provides basic debugging capabilities [2] and can save AppleScripts as plain text (.applescript), as a compiled script (.scpt), as a script bundle (.scptd), or as an application (.app). [3] [4] AppleScript Editor also handles script dictionary files, allowing the user to see what scripting classes and commands are available for each scriptable application installed on the computer. [5]
Prior to Mac OS X 10.3, Script Editor was developed using Carbon. 10.3 introduced a new Script Editor written using Cocoa. It was called AppleScript Editor from Mac OS X 10.6 to 10.10, when the application added support for JavaScript for Automation. [6]