From Wikipedia, the free encyclopedia

Animal Crossing: Amiibo Festival
Developer(s) Nintendo EPD
NDcube [3]
Publisher(s) Nintendo
Director(s) Aya Kyogoku [4]
Producer(s) Hisashi Nogami
Series Animal Crossing
Platform(s) Wii U
Release
  • NA: November 13, 2015
  • EU: November 20, 2015 [1]
  • JP: November 21, 2015 [2]
Genre(s) Party
Mode(s) Single-player, multiplayer

Animal Crossing: Amiibo Festival is a 2015 party video game developed by Nintendo and NDcube for the Wii U. [3] Similar to the Mario Party series, the game is a spin-off of the Animal Crossing series that moves away from the series traditional format, instead being a party game that primarily integrates Amiibo figures into the gameplay. Alongside the release of the game, 8 Animal Crossing Amiibo character figures were released for use in the game. It was released worldwide in November 2015.

Animal Crossing: Amiibo Festival was a commercial failure and received generally unfavorable reviews from critics, who criticized the repetitive gameplay, poor Amiibo integration, and lack of innovation, though its presentation was praised.

Gameplay

Gameplay Screenshot at E3 2015

Amiibo Festival is a virtual board game similar in style to the Mario Party series. [5] Playable Animal Crossing characters include Isabelle, K.K. Slider, Tom Nook, and Mabel—four of the series' eight characters upon which Amiibo toys had been based. The game also supports the Amiibo cards which had debuted alongside Animal Crossing: Happy Home Designer, [6] and generally requires the use of Amiibo toys for play. [7]

Development

Director Aya Kyogoku stated that the game was conceived as a vehicle for the creation of the first Animal Crossing Amiibo: "Honestly, we just wanted Animal Crossing Amiibo. We wanted the company to make Animal Crossing Amiibo, so that's why we made a game that works with them." [4]

The game was announced during the Nintendo Digital Event at E3 2015 for release in Q4 2015 during the holiday season, [5] later specified as November 2015. [1] Kyogoku distinguished the game from Mario Party by stating that the latter is more focused on minigames, while Amiibo Festival is more of a board game. The game uses Nintendo's Amiibo protocol to insert characters into the game, with eight different Amiibo toys bundled with the game's release. [8] The characters each have personal characteristics, including a house associated with the character as designed in Happy Home Designer. [8]

Animal Crossing: Amiibo Festival was released exclusively as a retail product, and was not digitally available on the Nintendo eShop in any region.

Reception

Unlike its predecessors, Animal Crossing: Amiibo Festival received "generally unfavorable" reviews, according to video game review aggregator Metacritic, with an aggregate score of 46 out of 100. [9] IGN rated the game at 5 out of 10, saying that the Amiibo integration is "cumbersome" and "hard to play with" and that the gameplay is a boring and slow "snooze fest" — having almost fallen asleep while playing. The game was praised as "undoubtedly charming", relaxing, and best played with friends. [10] Nintendo World Report gave the game a 4.5 out of 10, citing "Boring, repetitive gameplay" and "Tak[ing] an hour to get anything good." [11] GamesBeat gave the game 3.3 out of 10 and condemned it for being "a blatant attempt to get you to buy more Amiibo, and it’s not even a good one at that." [17] Not all reviewers were so critical; Famitsu scored the game 32/40, with each of the four reviewers giving it a score of 8. [12]

The game proved to be a commercial failure, selling only 20,303 copies within its first week of release in Japan. [18]

References

  1. ^ a b "Nintendo of Europe on Twitter". Twitter. Archived from the original on March 5, 2016. Retrieved October 1, 2015.
  2. ^ "Japanese Animal Crossing: amiibo Festival introduction trailer, release date". Nintendo Everything. October 2015. Archived from the original on April 26, 2019. Retrieved October 1, 2015.
  3. ^ a b "Kaihatsu Jouhou" 開発情報 [Development Information]. Nintendo Japan (in Japanese). Archived from the original on November 30, 2015. Retrieved November 30, 2015.
  4. ^ a b Eguchi, Katsuya; Kyogoku, Aya (July 9, 2015). "Nintendo's Aya Kyogoku on Evolving The Series". USgamer (Interview). Interviewed by Jeremy Parish. Retrieved September 29, 2015.
  5. ^ a b Sarkar, Samit (June 16, 2015). "Animal Crossing: amiibo Festival coming to Wii U, plus four new Animal Crossing amiibo". Polygon. Vox Media. Archived from the original on June 18, 2015. Retrieved June 16, 2015.
  6. ^ "Animal Crossing: Happy Home Designer cards work on Wii U". GoNintendo. June 16, 2015. Archived from the original on February 15, 2019. Retrieved June 17, 2015.
  7. ^ Josh M-J. "E3 2015: Animal Crossing: amiibo Festival is a Free Download but Requires amiibo to Play". nintendofeed.com. Archived from the original on November 6, 2016. Retrieved June 24, 2016.
  8. ^ a b Nintendo Life (July 10, 2015). "Animal Crossing Series Director Explains the amiibo Focus of Happy Home Designer and amiibo Festival". Nintendo Life. Archived from the original on November 24, 2020. Retrieved September 19, 2015.
  9. ^ a b "Animal Crossing: amiibo Festival". Metacritic. CBS Interactive. Archived from the original on November 30, 2015. Retrieved December 20, 2015.
  10. ^ a b Plagge, Kallie (November 18, 2015). "Animal Crossing: Amiibo Festival Review". IGN. Archived from the original on November 20, 2015. Retrieved November 18, 2015.
  11. ^ a b Ronaghan, Neal (November 18, 2015). "Animal Crossing Amiibo Festival (Wii U) Review". Nintendo World Report. Archived from the original on November 18, 2015. Retrieved November 18, 2015.
  12. ^ a b "Famitsu Review Scores: Issue 1407". Gematsu. November 17, 2015. Archived from the original on November 23, 2015. Retrieved December 1, 2015.
  13. ^ Clark, Willie (January 11, 2017). "Animal Crossing: Amiibo festival is a boring, random mess". VentureBeat. Archived from the original on November 20, 2015. Retrieved August 29, 2017.
  14. ^ Schilling, Chris (November 26, 2015). "Animal Crossing: Amiibo Festival review". Eurogamer. Archived from the original on October 3, 2021. Retrieved October 3, 2021.
  15. ^ Wahlgren, Jon (November 25, 2015). "Animal Crossing: Amiibo Festival Review (Wii U)". Eurogamer. Archived from the original on October 3, 2021. Retrieved October 3, 2021.
  16. ^ Andriessen, CJ (December 3, 2015). "Review: Animal Crossing: Amiibo Festival". Destructoid. Archived from the original on October 3, 2021. Retrieved October 3, 2021.
  17. ^ Clark, Willie (November 18, 2015). "Animal Crossing: amiibo festival is a boring, random mess". GamesBeat. Archived from the original on November 20, 2015. Retrieved November 18, 2015.
  18. ^ Whitehead, Thomas, 25th November 2015, "Animal Crossing: amiibo Festival Has Modest Impact in Japan as 3DS Sales Improve" ( http://www.nintendolife.com/news/2015/11/animal_crossing_amiibo_festival_has_modest_impact_in_japan_as_3ds_sales_improve Archived September 17, 2020, at the Wayback Machine). Nintendo Life. Accessed 26 December 2016.

External links

From Wikipedia, the free encyclopedia

Animal Crossing: Amiibo Festival
Developer(s) Nintendo EPD
NDcube [3]
Publisher(s) Nintendo
Director(s) Aya Kyogoku [4]
Producer(s) Hisashi Nogami
Series Animal Crossing
Platform(s) Wii U
Release
  • NA: November 13, 2015
  • EU: November 20, 2015 [1]
  • JP: November 21, 2015 [2]
Genre(s) Party
Mode(s) Single-player, multiplayer

Animal Crossing: Amiibo Festival is a 2015 party video game developed by Nintendo and NDcube for the Wii U. [3] Similar to the Mario Party series, the game is a spin-off of the Animal Crossing series that moves away from the series traditional format, instead being a party game that primarily integrates Amiibo figures into the gameplay. Alongside the release of the game, 8 Animal Crossing Amiibo character figures were released for use in the game. It was released worldwide in November 2015.

Animal Crossing: Amiibo Festival was a commercial failure and received generally unfavorable reviews from critics, who criticized the repetitive gameplay, poor Amiibo integration, and lack of innovation, though its presentation was praised.

Gameplay

Gameplay Screenshot at E3 2015

Amiibo Festival is a virtual board game similar in style to the Mario Party series. [5] Playable Animal Crossing characters include Isabelle, K.K. Slider, Tom Nook, and Mabel—four of the series' eight characters upon which Amiibo toys had been based. The game also supports the Amiibo cards which had debuted alongside Animal Crossing: Happy Home Designer, [6] and generally requires the use of Amiibo toys for play. [7]

Development

Director Aya Kyogoku stated that the game was conceived as a vehicle for the creation of the first Animal Crossing Amiibo: "Honestly, we just wanted Animal Crossing Amiibo. We wanted the company to make Animal Crossing Amiibo, so that's why we made a game that works with them." [4]

The game was announced during the Nintendo Digital Event at E3 2015 for release in Q4 2015 during the holiday season, [5] later specified as November 2015. [1] Kyogoku distinguished the game from Mario Party by stating that the latter is more focused on minigames, while Amiibo Festival is more of a board game. The game uses Nintendo's Amiibo protocol to insert characters into the game, with eight different Amiibo toys bundled with the game's release. [8] The characters each have personal characteristics, including a house associated with the character as designed in Happy Home Designer. [8]

Animal Crossing: Amiibo Festival was released exclusively as a retail product, and was not digitally available on the Nintendo eShop in any region.

Reception

Unlike its predecessors, Animal Crossing: Amiibo Festival received "generally unfavorable" reviews, according to video game review aggregator Metacritic, with an aggregate score of 46 out of 100. [9] IGN rated the game at 5 out of 10, saying that the Amiibo integration is "cumbersome" and "hard to play with" and that the gameplay is a boring and slow "snooze fest" — having almost fallen asleep while playing. The game was praised as "undoubtedly charming", relaxing, and best played with friends. [10] Nintendo World Report gave the game a 4.5 out of 10, citing "Boring, repetitive gameplay" and "Tak[ing] an hour to get anything good." [11] GamesBeat gave the game 3.3 out of 10 and condemned it for being "a blatant attempt to get you to buy more Amiibo, and it’s not even a good one at that." [17] Not all reviewers were so critical; Famitsu scored the game 32/40, with each of the four reviewers giving it a score of 8. [12]

The game proved to be a commercial failure, selling only 20,303 copies within its first week of release in Japan. [18]

References

  1. ^ a b "Nintendo of Europe on Twitter". Twitter. Archived from the original on March 5, 2016. Retrieved October 1, 2015.
  2. ^ "Japanese Animal Crossing: amiibo Festival introduction trailer, release date". Nintendo Everything. October 2015. Archived from the original on April 26, 2019. Retrieved October 1, 2015.
  3. ^ a b "Kaihatsu Jouhou" 開発情報 [Development Information]. Nintendo Japan (in Japanese). Archived from the original on November 30, 2015. Retrieved November 30, 2015.
  4. ^ a b Eguchi, Katsuya; Kyogoku, Aya (July 9, 2015). "Nintendo's Aya Kyogoku on Evolving The Series". USgamer (Interview). Interviewed by Jeremy Parish. Retrieved September 29, 2015.
  5. ^ a b Sarkar, Samit (June 16, 2015). "Animal Crossing: amiibo Festival coming to Wii U, plus four new Animal Crossing amiibo". Polygon. Vox Media. Archived from the original on June 18, 2015. Retrieved June 16, 2015.
  6. ^ "Animal Crossing: Happy Home Designer cards work on Wii U". GoNintendo. June 16, 2015. Archived from the original on February 15, 2019. Retrieved June 17, 2015.
  7. ^ Josh M-J. "E3 2015: Animal Crossing: amiibo Festival is a Free Download but Requires amiibo to Play". nintendofeed.com. Archived from the original on November 6, 2016. Retrieved June 24, 2016.
  8. ^ a b Nintendo Life (July 10, 2015). "Animal Crossing Series Director Explains the amiibo Focus of Happy Home Designer and amiibo Festival". Nintendo Life. Archived from the original on November 24, 2020. Retrieved September 19, 2015.
  9. ^ a b "Animal Crossing: amiibo Festival". Metacritic. CBS Interactive. Archived from the original on November 30, 2015. Retrieved December 20, 2015.
  10. ^ a b Plagge, Kallie (November 18, 2015). "Animal Crossing: Amiibo Festival Review". IGN. Archived from the original on November 20, 2015. Retrieved November 18, 2015.
  11. ^ a b Ronaghan, Neal (November 18, 2015). "Animal Crossing Amiibo Festival (Wii U) Review". Nintendo World Report. Archived from the original on November 18, 2015. Retrieved November 18, 2015.
  12. ^ a b "Famitsu Review Scores: Issue 1407". Gematsu. November 17, 2015. Archived from the original on November 23, 2015. Retrieved December 1, 2015.
  13. ^ Clark, Willie (January 11, 2017). "Animal Crossing: Amiibo festival is a boring, random mess". VentureBeat. Archived from the original on November 20, 2015. Retrieved August 29, 2017.
  14. ^ Schilling, Chris (November 26, 2015). "Animal Crossing: Amiibo Festival review". Eurogamer. Archived from the original on October 3, 2021. Retrieved October 3, 2021.
  15. ^ Wahlgren, Jon (November 25, 2015). "Animal Crossing: Amiibo Festival Review (Wii U)". Eurogamer. Archived from the original on October 3, 2021. Retrieved October 3, 2021.
  16. ^ Andriessen, CJ (December 3, 2015). "Review: Animal Crossing: Amiibo Festival". Destructoid. Archived from the original on October 3, 2021. Retrieved October 3, 2021.
  17. ^ Clark, Willie (November 18, 2015). "Animal Crossing: amiibo festival is a boring, random mess". GamesBeat. Archived from the original on November 20, 2015. Retrieved November 18, 2015.
  18. ^ Whitehead, Thomas, 25th November 2015, "Animal Crossing: amiibo Festival Has Modest Impact in Japan as 3DS Sales Improve" ( http://www.nintendolife.com/news/2015/11/animal_crossing_amiibo_festival_has_modest_impact_in_japan_as_3ds_sales_improve Archived September 17, 2020, at the Wayback Machine). Nintendo Life. Accessed 26 December 2016.

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