From Wikipedia, the free encyclopedia
Amazing Penguin
Osawagase! Penguin Boy
North American cover art
Developer(s) Natsume [1]
Publisher(s)Natsume [1]
Composer(s)Iku Mizutani [2]
Koichi Yamanishi [2]
Platform(s) Game Boy [1]
Release
Genre(s) Action
Mode(s) Single-player

Amazing Penguin, known in Japan as Osawagase! Penguin Boy (おさわがせ! ペンギンBOY), is an action game for the Game Boy created by Natsume.

Gameplay

The player controls a penguin who must clear 40 levels worth of action. [3] There are a certain number of lines with switches and dots that need activating. [3] Once all the lines are cleared, so are any enemies that are remaining in that level. [3] A strict time limit make players lose their lives in addition to bumping into an enemy. [3]

There is no regularity to the movement of the character, giving an element of luck to the game. [4] Some aspects of background graphics appear in certain levels (especially on levels 12, 20, 28, and 36). [4] Level 40 is essentially a giant maze which leads up to a castle that ends the game. [4]

Reception

References

  1. ^ a b c d e f Amazing Penguin at GameFAQs
  2. ^ a b Composer information for Amazing Penguin at Portable Music History
  3. ^ a b c d Overview of Amazing Penguin at MobyGames
  4. ^ a b c Advanced summary of Amazing Penguin (in Japanese) at GB no Game Seiha Shimasho
  5. ^ Arctic, Ann (November 1990). "Game Boy ProView: Amazing Penguin" (PDF). GamePro. p. 120.
From Wikipedia, the free encyclopedia
Amazing Penguin
Osawagase! Penguin Boy
North American cover art
Developer(s) Natsume [1]
Publisher(s)Natsume [1]
Composer(s)Iku Mizutani [2]
Koichi Yamanishi [2]
Platform(s) Game Boy [1]
Release
Genre(s) Action
Mode(s) Single-player

Amazing Penguin, known in Japan as Osawagase! Penguin Boy (おさわがせ! ペンギンBOY), is an action game for the Game Boy created by Natsume.

Gameplay

The player controls a penguin who must clear 40 levels worth of action. [3] There are a certain number of lines with switches and dots that need activating. [3] Once all the lines are cleared, so are any enemies that are remaining in that level. [3] A strict time limit make players lose their lives in addition to bumping into an enemy. [3]

There is no regularity to the movement of the character, giving an element of luck to the game. [4] Some aspects of background graphics appear in certain levels (especially on levels 12, 20, 28, and 36). [4] Level 40 is essentially a giant maze which leads up to a castle that ends the game. [4]

Reception

References

  1. ^ a b c d e f Amazing Penguin at GameFAQs
  2. ^ a b Composer information for Amazing Penguin at Portable Music History
  3. ^ a b c d Overview of Amazing Penguin at MobyGames
  4. ^ a b c Advanced summary of Amazing Penguin (in Japanese) at GB no Game Seiha Shimasho
  5. ^ Arctic, Ann (November 1990). "Game Boy ProView: Amazing Penguin" (PDF). GamePro. p. 120.

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