From Wikipedia, the free encyclopedia
Age of Ascent
Developer(s)Illyriad Games [1]
Publisher(s)Illyriad Games
Platform(s) Web browser
Genre(s) Space trading and combat simulator, first-person shooter
Mode(s) Multiplayer

Age of Ascent is an ambitious video game, [2] that aims to become the largest MMO game ever created. [3] It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe. [4] The game was officially announced on February 28, 2014.

On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha. [5] The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075. [6]

Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables. [7]

Scale

Powered by Microsoft Azure, Age of Ascent has been designed from the ground up to scale across hundreds of computers, creating a single, seamless, and cohesive universe. Dubbed as the pioneer of ultra-MMOs, Age of Ascent is set to revolutionize the genre. [8]

Illyriad Games collaborated closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully harness the capabilities of the Azure platform.

To ensure responsiveness the game is distributed across multiple datacenters worldwide, providing high-bandwidth, low-latency network access for players, globally.

See also

References

  1. ^ Maiberg, Emanuel (March 3, 2014). "Age of Ascent attempts to create the largest PvP battle in history March 14". PC Gamer. Retrieved September 14, 2014.
  2. ^ Hindman, Beau (February 28, 2014). "MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record". Joystiq. Archived from the original on September 28, 2014. Retrieved September 14, 2014.
  3. ^ "How Age of Ascent Aims to Become the Biggest MMO Ever". Intel. June 23, 2014. Archived from the original on September 14, 2014. Retrieved September 14, 2014.
  4. ^ Walden, Chris. "Age of Ascent: Defining a new genre and plans to smash a world record". Microsoft. Retrieved September 14, 2014.
  5. ^ Burns, Chris (March 14, 2014). "Age of Ascent aims at world record for largest video game battle". SlashGear. Retrieved September 14, 2014.
  6. ^ Kidd, Neil (March 16, 2014). "Not enough Space combat in Windows Azure!". Microsoft. Archived from the original on April 18, 2014. Retrieved September 14, 2014.
  7. ^ Shewchuk, John (November 4, 2014). "Building a massively-multiplayer game on Microsoft Azure". Microsoft. Retrieved November 5, 2014.
  8. ^ Donnelly, John; Duizer, Anko; Gristwood, David; Kidd, Neil. "Age of Ascent, an epic space game on Microsoft Azure". Microsoft Developer Network. Retrieved November 5, 2014.

External links

From Wikipedia, the free encyclopedia
Age of Ascent
Developer(s)Illyriad Games [1]
Publisher(s)Illyriad Games
Platform(s) Web browser
Genre(s) Space trading and combat simulator, first-person shooter
Mode(s) Multiplayer

Age of Ascent is an ambitious video game, [2] that aims to become the largest MMO game ever created. [3] It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe. [4] The game was officially announced on February 28, 2014.

On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha. [5] The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075. [6]

Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables. [7]

Scale

Powered by Microsoft Azure, Age of Ascent has been designed from the ground up to scale across hundreds of computers, creating a single, seamless, and cohesive universe. Dubbed as the pioneer of ultra-MMOs, Age of Ascent is set to revolutionize the genre. [8]

Illyriad Games collaborated closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully harness the capabilities of the Azure platform.

To ensure responsiveness the game is distributed across multiple datacenters worldwide, providing high-bandwidth, low-latency network access for players, globally.

See also

References

  1. ^ Maiberg, Emanuel (March 3, 2014). "Age of Ascent attempts to create the largest PvP battle in history March 14". PC Gamer. Retrieved September 14, 2014.
  2. ^ Hindman, Beau (February 28, 2014). "MMObility: Age of Ascent hopes to beat EVE Online's battle concurrency record". Joystiq. Archived from the original on September 28, 2014. Retrieved September 14, 2014.
  3. ^ "How Age of Ascent Aims to Become the Biggest MMO Ever". Intel. June 23, 2014. Archived from the original on September 14, 2014. Retrieved September 14, 2014.
  4. ^ Walden, Chris. "Age of Ascent: Defining a new genre and plans to smash a world record". Microsoft. Retrieved September 14, 2014.
  5. ^ Burns, Chris (March 14, 2014). "Age of Ascent aims at world record for largest video game battle". SlashGear. Retrieved September 14, 2014.
  6. ^ Kidd, Neil (March 16, 2014). "Not enough Space combat in Windows Azure!". Microsoft. Archived from the original on April 18, 2014. Retrieved September 14, 2014.
  7. ^ Shewchuk, John (November 4, 2014). "Building a massively-multiplayer game on Microsoft Azure". Microsoft. Retrieved November 5, 2014.
  8. ^ Donnelly, John; Duizer, Anko; Gristwood, David; Kidd, Neil. "Age of Ascent, an epic space game on Microsoft Azure". Microsoft Developer Network. Retrieved November 5, 2014.

External links


Videos

Youtube | Vimeo | Bing

Websites

Google | Yahoo | Bing

Encyclopedia

Google | Yahoo | Bing

Facebook