1942: Joint Strike | |
---|---|
![]() Xbox Live Arcade box art | |
Developer(s) | Backbone Entertainment |
Publisher(s) | Capcom |
Composer(s) | Norihiko Hibino [1] |
Platform(s) | Xbox 360, PlayStation 3 |
Release | Xbox Live Arcade
|
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single player, multiplayer |
1942: Joint Strike is a video game developed by Backbone Entertainment for Xbox 360 through Xbox Live Arcade and PlayStation 3 through PlayStation Network. It was released in 2008. It is the remake of the original 1984 video game 1942.
![]() | This section needs expansion. You can help by
adding to it. (August 2011) |
The game is an amalgamation of various elements of the 19XX series. [2] It includes health meter and bomb system from 1943: The Battle of Midway; charge-fire, land-based battle sections and rank increases from 1941: Counter Attack; and fighter lineup, bomb-based end-level bonus and level rank system from 19XX: The War Against Destiny.
Aggregator | Score | |
---|---|---|
PS3 | Xbox 360 | |
Metacritic | 69/100 [3] | 68/100 [4] |
Publication | Score | |
---|---|---|
PS3 | Xbox 360 | |
1Up.com | B+ [5] | B+ [5] |
Edge | 4/10 [6] | 4/10 [6] |
Eurogamer | N/A | 7/10 [7] |
GameDaily | 7/10 [8] | 7/10 [8] |
GamePro | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | N/A | B− [10] |
GameSpot | 6.5/10 [12] | 6.5/10 [12] |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
IGN | 7/10 [13] | 7/10 [14] |
PlayStation Official Magazine – UK | 6/10 [15] | N/A |
Official Xbox Magazine (US) | N/A | 6/10 [16] |
411Mania | N/A | 7.5/10 [17] |
Wired | 6/10 [18] | 6/10 [18] |
The game received "average" reviews on both platforms according to the review aggregation website Metacritic. [3] [4] IGN commented on the short length of the game, "spotty" online play and poor value for money, but praised the graphical overhaul. [13] [14] Anthony Gallegos of 1Up.com stated that while the game was short, this added to its 'arcade' appeal. [5]
Since its release, the Xbox 360 version sold 111,195 units worldwide by January 2011. [19] Sales moved up to 119,376 units by the end of 2011. [20]
1942: Joint Strike | |
---|---|
![]() Xbox Live Arcade box art | |
Developer(s) | Backbone Entertainment |
Publisher(s) | Capcom |
Composer(s) | Norihiko Hibino [1] |
Platform(s) | Xbox 360, PlayStation 3 |
Release | Xbox Live Arcade
|
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single player, multiplayer |
1942: Joint Strike is a video game developed by Backbone Entertainment for Xbox 360 through Xbox Live Arcade and PlayStation 3 through PlayStation Network. It was released in 2008. It is the remake of the original 1984 video game 1942.
![]() | This section needs expansion. You can help by
adding to it. (August 2011) |
The game is an amalgamation of various elements of the 19XX series. [2] It includes health meter and bomb system from 1943: The Battle of Midway; charge-fire, land-based battle sections and rank increases from 1941: Counter Attack; and fighter lineup, bomb-based end-level bonus and level rank system from 19XX: The War Against Destiny.
Aggregator | Score | |
---|---|---|
PS3 | Xbox 360 | |
Metacritic | 69/100 [3] | 68/100 [4] |
Publication | Score | |
---|---|---|
PS3 | Xbox 360 | |
1Up.com | B+ [5] | B+ [5] |
Edge | 4/10 [6] | 4/10 [6] |
Eurogamer | N/A | 7/10 [7] |
GameDaily | 7/10 [8] | 7/10 [8] |
GamePro | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | N/A | B− [10] |
GameSpot | 6.5/10 [12] | 6.5/10 [12] |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
IGN | 7/10 [13] | 7/10 [14] |
PlayStation Official Magazine – UK | 6/10 [15] | N/A |
Official Xbox Magazine (US) | N/A | 6/10 [16] |
411Mania | N/A | 7.5/10 [17] |
Wired | 6/10 [18] | 6/10 [18] |
The game received "average" reviews on both platforms according to the review aggregation website Metacritic. [3] [4] IGN commented on the short length of the game, "spotty" online play and poor value for money, but praised the graphical overhaul. [13] [14] Anthony Gallegos of 1Up.com stated that while the game was short, this added to its 'arcade' appeal. [5]
Since its release, the Xbox 360 version sold 111,195 units worldwide by January 2011. [19] Sales moved up to 119,376 units by the end of 2011. [20]