Golden Fantasia | |
---|---|
Developer(s) | 07th Expansion |
Publisher(s) |
|
Director(s) | Ryukishi07 |
Writer(s) | Ryukishi07 |
Series | Umineko When They Cry |
Platform(s) |
Microsoft Windows Xbox 360 PlayStation 4 Nintendo Switch |
Release | Windows
|
Genre(s) | Fighting |
Mode(s) | 1–2 players |
Umineko: Golden Fantasia, known in Japan as just Golden Fantasia (黄金夢想曲, Ōgon Musōkyoku), is a 2D versus fighting game developed and published by 07th Expansion. It is a spin-off of the Umineko When They Cry murder mystery visual novel series and was originally released at Comiket 79 on December 31, 2010. The game was ported to the Xbox 360 by Alchemist in October 2011 as Golden Fantasia X, including new characters and balance tweaks. An append disc for the original game, titled Golden Fantasia Cross, was released at Comiket 81 on December 31, 2011. MangaGamer released Golden Fantasia Cross to a worldwide market on December 8, 2017. [1]
Golden Fantasia is a fighting game that can be played by up to two players. Gameplay revolves around a tag-team battle system in which each player takes control of two characters, only one of which can be controlled at a time, but both of which can be switched out with the other through the game's "Touch" system. A "touch" can only be performed when a player's Touch Gauge is full (the gauge fills on its own over a set period of time). There are five kinds of touching methods, each of which uses up a different amount of the Touch Gauge: Normal Touch, which is used when the player isn't performing any other action; Attack Touch, which is performed when the player is in the middle of attacking an opponent; Guard Touch, for when the player is guarding against an opponent; Damage Touch, which can only be used when the player is damaged, and has the additional effect of creating a barrier that forces the opponent away from the player; and Assault Touch, in which the player performs a rushing attack towards an opponent before switching out.
Every character in the game has a unique ability which can be used to improve their own skills or their partners' skills for a limited period of time. There are two methods of activating abilities. The first method is through touching, which automatically activates the ability of the character being switched out and affects the character being switched in. The other method is by summoning the Metaworld, which not only drastically changes the background, but also activates the abilities of both the player character and his or her partner at the same time. The Metaworld can be summoned through use of the SP Gauge, which also allows characters to perform special, powerful attacks called "SP Supers" and "Meta Supers". However, two players cannot summon the Metaworld at the same time; the first player to summon the Metaworld will benefit from its effects, but it is possible for the other player to cancel out the opponent's Metaworld. The declaration-reversal cycle can be repeated twice, with a final declaration forcibly activating Metaworld. The Metaworld will remain active until the summoner's Meta Gauge runs out, where Each subsequent declaration reduces the duration of Metaworld by 25%.
The game is set on the island of Rokkenjima, where a series of mysterious deaths and disappearances take place over the course of October 4 and 5, 1986. The story focuses on a game of twisted logic between Beatrice, a legendary witch who claims she used magic to perform the murders, and Battler Ushiromiya, a young man who argues that the murders could be carried out by ordinary humans. As a tag-team game, the game's story mode follows multiple pairs of characters, each of which has their own story and ending that take place in an alternate continuity from Umineko When They Cry.
The original Golden Fantasia game features ten playable characters, and adds more characters in the sequel. The characters are all based on their appearances in the original visual novels.
Golden Fantasia was released on December 31, 2010 at Comiket 79. An official soundtrack of the game was released the same day. [6] On July 8, 2011, a patch was released that included Jessica as a playable character, as well as improved netplay, a replay section, CGs section, character-specific HP, and normal display settings for smoother gameplay. An Xbox 360 port of the original game developed by Alchemist was released on October 6, 2011 under the title Golden Fantasia X (黄金夢想曲X, Ōgon Musōkyoku X). [2]
A sequel titled Golden Fantasia Cross (黄金夢想曲†CROSS, Ōgon Musōkyoku Cross) was released at Comiket 81 on December 31, 2011 in the form of an append disc for the original game. [7] [8] [9] The sequel's development included a drawing contest held between July 15 and August 15, 2011 on the commercial online community Pixiv where the winners' artwork would be included within the game as collectibles. [10] The English localization of Golden Fantasia Cross, titled Umineko: Golden Fantasia, was released on December 8, 2017. In addition to the new English translation, the game's netcode was overhauled to use a "rollback" system which mitigates input delay, similar to networking middleware GGPO. [11] Steam integration was also introduced, which allows players to create lobbies and invite friends without the need to exchange IP addresses.
A manga adaptation titled Ōgon Musōkyoku illustrated by Junka Morozumi began serialization in the December 2011 issue of Kadokawa Shoten's Comp Ace magazine [12] and was compiled in one volume.
{{
cite web}}
: CS1 maint: numeric names: authors list (
link)
Golden Fantasia | |
---|---|
Developer(s) | 07th Expansion |
Publisher(s) |
|
Director(s) | Ryukishi07 |
Writer(s) | Ryukishi07 |
Series | Umineko When They Cry |
Platform(s) |
Microsoft Windows Xbox 360 PlayStation 4 Nintendo Switch |
Release | Windows
|
Genre(s) | Fighting |
Mode(s) | 1–2 players |
Umineko: Golden Fantasia, known in Japan as just Golden Fantasia (黄金夢想曲, Ōgon Musōkyoku), is a 2D versus fighting game developed and published by 07th Expansion. It is a spin-off of the Umineko When They Cry murder mystery visual novel series and was originally released at Comiket 79 on December 31, 2010. The game was ported to the Xbox 360 by Alchemist in October 2011 as Golden Fantasia X, including new characters and balance tweaks. An append disc for the original game, titled Golden Fantasia Cross, was released at Comiket 81 on December 31, 2011. MangaGamer released Golden Fantasia Cross to a worldwide market on December 8, 2017. [1]
Golden Fantasia is a fighting game that can be played by up to two players. Gameplay revolves around a tag-team battle system in which each player takes control of two characters, only one of which can be controlled at a time, but both of which can be switched out with the other through the game's "Touch" system. A "touch" can only be performed when a player's Touch Gauge is full (the gauge fills on its own over a set period of time). There are five kinds of touching methods, each of which uses up a different amount of the Touch Gauge: Normal Touch, which is used when the player isn't performing any other action; Attack Touch, which is performed when the player is in the middle of attacking an opponent; Guard Touch, for when the player is guarding against an opponent; Damage Touch, which can only be used when the player is damaged, and has the additional effect of creating a barrier that forces the opponent away from the player; and Assault Touch, in which the player performs a rushing attack towards an opponent before switching out.
Every character in the game has a unique ability which can be used to improve their own skills or their partners' skills for a limited period of time. There are two methods of activating abilities. The first method is through touching, which automatically activates the ability of the character being switched out and affects the character being switched in. The other method is by summoning the Metaworld, which not only drastically changes the background, but also activates the abilities of both the player character and his or her partner at the same time. The Metaworld can be summoned through use of the SP Gauge, which also allows characters to perform special, powerful attacks called "SP Supers" and "Meta Supers". However, two players cannot summon the Metaworld at the same time; the first player to summon the Metaworld will benefit from its effects, but it is possible for the other player to cancel out the opponent's Metaworld. The declaration-reversal cycle can be repeated twice, with a final declaration forcibly activating Metaworld. The Metaworld will remain active until the summoner's Meta Gauge runs out, where Each subsequent declaration reduces the duration of Metaworld by 25%.
The game is set on the island of Rokkenjima, where a series of mysterious deaths and disappearances take place over the course of October 4 and 5, 1986. The story focuses on a game of twisted logic between Beatrice, a legendary witch who claims she used magic to perform the murders, and Battler Ushiromiya, a young man who argues that the murders could be carried out by ordinary humans. As a tag-team game, the game's story mode follows multiple pairs of characters, each of which has their own story and ending that take place in an alternate continuity from Umineko When They Cry.
The original Golden Fantasia game features ten playable characters, and adds more characters in the sequel. The characters are all based on their appearances in the original visual novels.
Golden Fantasia was released on December 31, 2010 at Comiket 79. An official soundtrack of the game was released the same day. [6] On July 8, 2011, a patch was released that included Jessica as a playable character, as well as improved netplay, a replay section, CGs section, character-specific HP, and normal display settings for smoother gameplay. An Xbox 360 port of the original game developed by Alchemist was released on October 6, 2011 under the title Golden Fantasia X (黄金夢想曲X, Ōgon Musōkyoku X). [2]
A sequel titled Golden Fantasia Cross (黄金夢想曲†CROSS, Ōgon Musōkyoku Cross) was released at Comiket 81 on December 31, 2011 in the form of an append disc for the original game. [7] [8] [9] The sequel's development included a drawing contest held between July 15 and August 15, 2011 on the commercial online community Pixiv where the winners' artwork would be included within the game as collectibles. [10] The English localization of Golden Fantasia Cross, titled Umineko: Golden Fantasia, was released on December 8, 2017. In addition to the new English translation, the game's netcode was overhauled to use a "rollback" system which mitigates input delay, similar to networking middleware GGPO. [11] Steam integration was also introduced, which allows players to create lobbies and invite friends without the need to exchange IP addresses.
A manga adaptation titled Ōgon Musōkyoku illustrated by Junka Morozumi began serialization in the December 2011 issue of Kadokawa Shoten's Comp Ace magazine [12] and was compiled in one volume.
{{
cite web}}
: CS1 maint: numeric names: authors list (
link)